Hi all,
Back to my bug with Paraworld, I finally manage to get WINEDELAY patch
working as I wanted and to stop the program execution with winedbg.
Winedbg stop either into the glib or into NtDelayExecution or into binary code, so not so usefull for now...
But, if launch the game with those options : WINEDEBUG=+relay,+seh,+tid
I got some errors :
001b:trace:seh:raise_exception code=c0000005 flags=0 addr=0x6004e3 ip=006004e3 tid=001b
001b:trace:seh:raise_exception info[0]=00000000
001b:trace:seh:raise_exception info[1]=1dd851fc
001b:trace:seh:raise_exception eax=1dd85200 ebx=68464e10 ecx=0000001a edx=00000016 esi=00a3db28 edi=00000340
001b:trace:seh:raise_exception ebp=00000000 esp=0033f364 cs=0073 ds=007b es=007b fs=0033 gs=003b flags=00010202
001b:trace:seh:call_vectored_handlers calling handler at 0x68cf1180 code=c0000005 flags=0
001b:trace:seh:call_vectored_handlers handler at 0x68cf1180 returned ffffffff