Run with `WINEDEBUG=loaddll wine my.exe` and ensure that builtin gdiplus is being used.
I run `WINEDEBUG=loaddll wine my.exe` and get such output:
> trace:loaddll:load_builtin_dll Loaded L"KERNEL32.dll" at 0x7b810000: builtin
> trace:loaddll:load_native_dll Loaded L"Z:\\home\\user\\tmp\\test\\CalculateCPP.exe" at 0x400000: native
> trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\msvcrt.dll" at 0x72540000: builtin
> trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\advapi32.dll" at 0x68550000: builtin
> trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\gdi32.dll" at 0x684b0000: builtin
> trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\version.dll" at 0x6e960000: builtin
> trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\user32.dll" at 0x68380000: builtin
> trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0x70d00000: builtin
> trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\ole32.dll" at 0x685c0000: builtin
> trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\gdiplus.dll" at 0x4ec50000: native
> trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\MSVCR100.dll" at 0x78aa0000: native
> trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\shlwapi.dll" at 0x686c0000: builtin
> trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\comctl32.dll" at 0x68720000: builtin
> trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\msimg32.dll" at 0x68810000: builtin
> trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\mfc100u.dll" at 0x785f0000: native
> trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\imm32.dll" at 0x68bc0000: builtin
> trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\winex11.drv" at 0x68980000: builtin
> trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\uxtheme.dll" at 0x68c10000: builtin
> trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\dwmapi.dll" at 0x68c40000: builtin
> trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\MFC100ENU.DLL" at 0x5d360000: native
> fixme:heap:HeapSetInformation (nil) 1 (nil) 0
> fixme:win:EnumDisplayDevicesW ((null),0,0x32f744,0x00000000), stub!
So, non-native gdiplus.dll used?! Hmm... Can I see into gdiplus.dll anyway? I really need to understand how pixeloffset works.