On Wed, Feb 4, 2015 at 10:02 PM, Dmitry Timoshkov <dmitry@baikal.ru> wrote:
Austin English <austinenglish@gmail.com> wrote:

> +@ stdcall D3DXDisassembleShader(ptr long ptr ptr)
...
> +HRESULT WINAPI D3DXDisassembleShader(const DWORD *shader, BOOL colorcode, LPCSTR comments, LPD3DXBUFFER *disassembly)

LPCSTR -> spec -> str

--
Dmitry.

Thanks, will resend.

--
-Austin