Austin English <austinenglish@gmail.com> wrote:
> +@ stdcall D3DXDisassembleShader(ptr long ptr ptr)
...
> +HRESULT WINAPI D3DXDisassembleShader(const DWORD *shader, BOOL colorcode, LPCSTR comments, LPD3DXBUFFER *disassembly)
LPCSTR -> spec -> str
--
Dmitry.