Paul Gaynor wrote:
Hi,              I am new to the development of wine, part of thewine freshman class  :)             I am really interested in developing wine for use withOpenGL hopefully to push the performance of the 3-D towindow$ level.  I am interested in making a striped build thatjust handles OpenGL strictly for gaming.  Any pointers thatany of you can give to get me started on my journey would bewonderfully appreciated.  :)

Well, have to say that the performance isn't all that far from the windoze level: heres a couple of benchmarks taken from quake3 arena 1.17: (All of these were taken from a PIII 450, 128Mb RAM, Voodoo Banshee 16Mb, wine was unstripped and checked out yesterday)

quake 3 windoze version running under wine DEMO001: 38.2 fps
quake 3 windoze version running under windoze DEMO001: 58.0 fps
quake 3 linux version DEMO001: 20.3 fps :(

As a note a have to add the 38.2 fps was gotten from runing pure xinit and not startx with kde.

All that I could see was that gamma hadn't been implemented, which still allows the game to be playable.
             How much Win$/Linux programming experience isneeded with the various tasks associated with developing wine?             What are the different areas (and how much programming)is required for each task of developing wine?        What do you think a good place for a beginning programmer/developer to start?              I am very excited that this group exists and I am lookingforward to hacking on wine :)                                     Paul Gaynor                                     gpk2@uswest.net  otherwise I'm not quite sure...