On Wed, Sep 22, 2021 at 1:58 AM Giovanni Mascellani
<gmascellani@codeweavers.com> wrote:
>
> It is required by the Mass Effect Legendary Edition launcher.
>
> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
> ---
> .../api-ms-win-core-psapi-ansi-l1-1-0.spec | 1 +
> 1 file changed, 1 insertion(+)
>
> diff --git a/dlls/api-ms-win-core-psapi-ansi-l1-1-0/api-ms-win-core-psapi-ansi-l1-1-0.spec b/dlls/api-ms-win-core-psapi-ansi-l1-1-0/api-ms-win-core-psapi-ansi-l1-1-0.spec
> index e4f758581f6..340198c6edf 100644
> --- a/dlls/api-ms-win-core-psapi-ansi-l1-1-0/api-ms-win-core-psapi-ansi-l1-1-0.spec
> +++ b/dlls/api-ms-win-core-psapi-ansi-l1-1-0/api-ms-win-core-psapi-ansi-l1-1-0.spec
> @@ -4,3 +4,4 @@
> @ stdcall K32GetMappedFileNameA(long ptr ptr long) kernel32.K32GetMappedFileNameA
> @ stdcall K32GetProcessImageFileNameA(long ptr long) kernel32.K32GetProcessImageFileNameA
> @ stdcall QueryFullProcessImageNameA(ptr long ptr ptr) kernel32.QueryFullProcessImageNameA
> +@ stdcall K32GetModuleBaseNameA(long long ptr long) kernel32.K32GetModuleBaseNameA
Hi Giovanni, thanks for the patch. Please keep these lists
alphabetized: For example, K32GetModuleBaseNameA should be between
K32GetMappedFileNameA and K32GetProcessImageFileNameA.
-Alex