Hi, I tried some test with current git 2007_12_20 for compare with version 2007_07_19, just for fun :)

OLD CONFIGURATION:
Configuration: Core 2 Duo E6400@3200MHz, 2GB RAM, GF 6800 GS
Options in wine registry: GLSL, FBO, VideoMemorySize 256, PS, VS, SoftwareEmulation
Patches: 3DMark hack

ACTUAL CONFIGURATION (bold results):
Configuration: Core 2 Duo E6400@3200MHz, 2GB RAM, GF 7900 GT (nvidia 169.04)
Options in wine registry: GLSL, FBO, VideoMemorySize 256, PS, VS, SoftwareEmulation
Patches: 3DMark hack, small gothic patch, wined3d: rewrite IWineD3DSurfaceImpl_BltOverride colorfill codepath, wined3d: use IWineD3DDeviceImpl_ClearSurface in IWineD3DDeviceImpl_Clear


results: actual wine/wine/windows

3DMark 2003
game tests: 13868/9174/14362 points
game 1: 320.7/288/476 fps
game 2: 113.3/65/101 fps
game 3: 97.4/58/86 fps
game 4: 74.1/49/80 fps
cpu tests: 2661/2402/1797 points
game 1: 230.2/218/203 fps
game 2: 58.3/51/31 fps

3DMark 2005
game tests: 2600/586/6004 points
game 1: 13.5/7.1/29.4 fps
game 2: 9.6/3.2/16.4 fps
game 3: 8.7/0.8/28.7 fps
cpu tests: 32098/6954/9758 points
game 1: 16.8/1.9/4.9 fps
game 2: 27.3/11/8.6 fps

3DMark 2006
game tests: 768/126/1149 points
game 1: 5.2/1.2/9.3 fps
game 2: 7.6/0.9/9.7 fps
hdr game tests: 298/167/1022 points
game 1: 1.976/1.4/8.8 fps
game 2: 3.989/1.9/11.6 fps
cpu tests: 2412/2426/2665 points
game 1: 0.782/0.794/0.855 fps
game 2: 1.190/1.186/1.329 fps

RTHDRIBL
test 1: 104/59/86 fps

NVidia SDK Demos
AnisoDecimation: 601/672/1204 fps
AntiAliasingWithPostProcessing: 296/897/1273 fps
AntiAliasingWithTransparency: 91/55/66.8 fps
BumpyShinyVariations: 362/605/1274 fps
DepthOfField: 17.4/11.6/112 fps
FilterBlit: 545/785/1414 fps
FogPolygonVolumes3: 205/260/365 fps
FresnelReflection: 517/675/1377 fps
Glow: 268/488/827 fps
HLSL_Instancing: 78/79/90.7 fps
HLSL_SoftShadows: 85.5/37/61.4 fps
HardwareShadowMap: 264/225/698 fps
Mandelbrot: 32.1/0.7/260 fps
Membrane: 1093/2167/2928 fps
MeshMenderSimpleExample: 606/735/1100 fps
NVTriStripTest: 578/347/395 fps
PaletteSkin: 952/1358/2222 fps
PracticalPSM: 77.5/70.9/165 fps
QuerySample: 687/1204/3714 fps
SnowAccumulation: 0.47/0.6/141 fps
StencilShadow: 915/1431/1817 fps
TwoSidedPolys: 1135/2418/3730 fps
VertexMorph: 997/1533/2702 fps
VertexTextureFetchWater: 234/203/343 fps
WaterInteraction: (none)/874/1311 fps
hlsl_aniso: 1414/1623/2822 fps

Mirek Slugen