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Hi,
One I don't like here is the hardcoded DDSCAPS_SYSTEMEMORY for the Z
buffer. You need it on Windows because of the RGB device and Wine
doesn't check, so it kinda works. But I recommend to do something like
this:
Another thing to test: After destroying the d3drm device is the Z
buffer removed from the surface when (a) d3drm created it and (b) you
created it?