I am not very familiar with the winedbg code and do not see any easy (ie, non-hackish) way to get the length of the string in order to properly allocate the name size.  I could read back a "large buffer" and use the string resulting from that to determine how large of a name to allocate, but that seems slightly hackish.  If you have a suggestion then I'm all ears.

Erich Hoover
ehoover@mines.edu

On 3/11/07, Eric Pouech <eric.pouech@wanadoo.fr > wrote:
Erich Hoover a écrit :
> Real Name:
>     Erich Hoover
> Description:
>     The thread name length in winedbg is currently restricted to 9
> characters, this is not nearly long enough for debugging threads in
> the Supreme Commander demo and results in character corruption on the
> terminal.  Since this particular application names one of the threads
> with the map path (Map loader /maps/scmp_019/scmp_019.scmap), a
> significant increase in the number of characters is necessary.  This
> patch ups the allowed thread name length to 100 characters and
> null-terminates the string in case an application exceeds that
> threshold value.
> Changelog:
>     winedbg: Support longer thread names
in that case, it would be better to dynamically allocate the string (and
to create it by default at 5 bytes for the %04x value)
furthermore, you need to change the comment in debugger.h in
THREADNAME_INFO structure about the name's length, as it seems VC7
removed the restriction to 8 characters that existed in VC6
A+