v4: Removed various leaks, avoided redundant usage of HEAP_ZERO_MEMORY.
Signed-off-by: Aaryaman Vasishta <jem456.vasishta@gmail.com>
---
dlls/d3drm/d3drm.c | 32 +++++++++++++++++++++++++-------
dlls/d3drm/tests/d3drm.c | 33 +++++++++++++--------------------
2 files changed, 38 insertions(+), 27 deletions(-)
diff --git a/dlls/d3drm/d3drm.c b/dlls/d3drm/d3drm.c
index 6c6007d..c74d5d8 100644
--- a/dlls/d3drm/d3drm.c
+++ b/dlls/d3drm/d3drm.c
@@ -418,11 +418,18 @@ static HRESULT WINAPI d3drm1_LoadTexture(IDirect3DRM *iface,
struct d3drm_texture *object;
HRESULT hr;
- FIXME("iface %p, filename %s, texture %p stub!\n", iface, debugstr_a(filename), texture);
+ TRACE("iface %p, filename %s, texture %p.\n", iface, debugstr_a(filename), texture);
if (FAILED(hr = d3drm_texture_create(&object)))
return hr;
+ object->d3drm = iface;
+ if (FAILED(hr = IDirect3DRMTexture_InitFromFile(&object->IDirect3DRMTexture_iface, filename)))
+ {
+ d3drm_texture_destroy(object);
+ return hr;
+ }
+
*texture = &object->IDirect3DRMTexture_iface;
return D3DRM_OK;
@@ -861,17 +868,19 @@ static HRESULT WINAPI d3drm2_CreateUserVisual(IDirect3DRM2 *iface,
static HRESULT WINAPI d3drm2_LoadTexture(IDirect3DRM2 *iface,
const char *filename, IDirect3DRMTexture2 **texture)
{
- struct d3drm_texture *object;
+ struct d3drm *d3drm = impl_from_IDirect3DRM2(iface);
+ IDirect3DRMTexture3 *texture3;
HRESULT hr;
- FIXME("iface %p, filename %s, texture %p stub!\n", iface, debugstr_a(filename), texture);
+ TRACE("iface %p, filename %s, texture %p.\n", iface, debugstr_a(filename), texture);
- if (FAILED(hr = d3drm_texture_create(&object)))
+ if (FAILED(hr = IDirect3DRM3_LoadTexture(&d3drm->IDirect3DRM3_iface, filename, &texture3)))
return hr;
- *texture = &object->IDirect3DRMTexture2_iface;
+ hr = IDirect3DRMTexture3_QueryInterface(texture3, &IID_IDirect3DRMTexture2, (void **)texture);
+ IDirect3DRMTexture3_Release(texture3);
- return D3DRM_OK;
+ return hr;
}
static HRESULT WINAPI d3drm2_LoadTextureFromResource(IDirect3DRM2 *iface, HMODULE module,
@@ -1413,14 +1422,23 @@ static HRESULT WINAPI d3drm3_CreateUserVisual(IDirect3DRM3 *iface,
static HRESULT WINAPI d3drm3_LoadTexture(IDirect3DRM3 *iface,
const char *filename, IDirect3DRMTexture3 **texture)
{
+ struct d3drm *d3drm = impl_from_IDirect3DRM3(iface);
struct d3drm_texture *object;
HRESULT hr;
- FIXME("iface %p, filename %s, texture %p stub!\n", iface, debugstr_a(filename), texture);
+ TRACE("iface %p, filename %s, texture %p.\n", iface, debugstr_a(filename), texture);
if (FAILED(hr = d3drm_texture_create(&object)))
return hr;
+ object->d3drm = &d3drm->IDirect3DRM_iface;
+ if (FAILED(hr = IDirect3DRMTexture3_InitFromFile(&object->IDirect3DRMTexture3_iface, filename)))
+ {
+ d3drm_texture_destroy(object);
+ return hr;
+ }
+
+ object->d3drm = &d3drm->IDirect3DRM_iface;
*texture = &object->IDirect3DRMTexture3_iface;
return D3DRM_OK;
diff --git a/dlls/d3drm/tests/d3drm.c b/dlls/d3drm/tests/d3drm.c
index e6311d8..4cf3ba7 100644
--- a/dlls/d3drm/tests/d3drm.c
+++ b/dlls/d3drm/tests/d3drm.c
@@ -4510,18 +4510,16 @@ static void test_load_texture(void)
hr = IDirect3DRM_LoadTexture(d3drm1, filename, &texture1);
ok(SUCCEEDED(hr), "Test %u: Failed to load texture, hr %#x.\n", i, hr);
ref2 = get_refcount((IUnknown *)d3drm1);
- todo_wine ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
+ ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
hr = IDirect3DRMTexture_InitFromFile(texture1, filename);
- todo_wine ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
+ ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
/* InitFromFile seems to AddRef IDirect3DRM even if it fails. */
- if (FAILED(hr))
- IDirect3DRM_Release(d3drm1);
+ IDirect3DRM_Release(d3drm1);
d3drm_img = IDirect3DRMTexture_GetImage(texture1);
ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
- if (d3drm_img)
- test_bitmap_data(i * 7, d3drm_img, FALSE, tests[i].w, tests[i].h, tests[i].palettized);
+ test_bitmap_data(i * 7, d3drm_img, FALSE, tests[i].w, tests[i].h, tests[i].palettized);
IDirect3DRMTexture_Release(texture1);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref1 == ref2, "Test %u: expected ref1 == ref2, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
@@ -4537,17 +4535,15 @@ static void test_load_texture(void)
hr = IDirect3DRM2_LoadTexture(d3drm2, filename, &texture2);
ok(SUCCEEDED(hr), "Test %u: Failed to load texture, hr %#x.\n", i, hr);
ref2 = get_refcount((IUnknown *)d3drm1);
- todo_wine ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
+ ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
hr = IDirect3DRMTexture2_InitFromFile(texture2, filename);
- todo_wine ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
- if (FAILED(hr))
- IDirect3DRM_Release(d3drm1);
+ ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
+ IDirect3DRM_Release(d3drm1);
d3drm_img = IDirect3DRMTexture2_GetImage(texture2);
ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
- if (d3drm_img)
- test_bitmap_data(i * 7 + 2, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
+ test_bitmap_data(i * 7 + 2, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
IDirect3DRMTexture2_Release(texture2);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref1 == ref2, "Test %u: expected ref1 == ref2, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
@@ -4563,25 +4559,22 @@ static void test_load_texture(void)
hr = IDirect3DRM3_LoadTexture(d3drm3, filename, &texture3);
ok(SUCCEEDED(hr), "Test %u: Failed to load texture, hr %#x.\n", i, hr);
ref2 = get_refcount((IUnknown *)d3drm1);
- todo_wine ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
+ ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
hr = IDirect3DRMTexture3_InitFromFile(texture3, filename);
- todo_wine ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
- if (FAILED(hr))
- IDirect3DRM_Release(d3drm1);
+ ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
+ IDirect3DRM_Release(d3drm1);
d3drm_img = IDirect3DRMTexture3_GetImage(texture3);
ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
- if (d3drm_img)
- test_bitmap_data(i * 7 + 4, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
+ test_bitmap_data(i * 7 + 4, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
/* Test whether querying a version 1 texture from version 3 causes a
* change in the loading behavior. */
hr = IDirect3DRMTexture3_QueryInterface(texture3, &IID_IDirect3DRMTexture, (void **)&texture1);
ok(SUCCEEDED(hr), "Failed to get IDirect3DRMTexture interface, hr %#x.\n", hr);
d3drm_img = IDirect3DRMTexture_GetImage(texture1);
ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
- if (d3drm_img)
- test_bitmap_data(i * 7 + 5, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
+ test_bitmap_data(i * 7 + 5, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
IDirect3DRMTexture_Release(texture1);
IDirect3DRMTexture3_Release(texture3);
ref2 = get_refcount((IUnknown *)d3drm1);
--
2.3.2 (Apple Git-55)