On 9/30/21 10:03 PM, Matteo Bruni wrote:
 BlendState s_blendstate;
-Texture s_texture;
+Texture2D s_texture;
 PixelShader ps;
I'm curious if that change made any difference.

It has to match "shared" type I think. And I believe I had to change from "Texture", to get Load() call to compile. I have to admit, I don't understand what non-specific "Texture" type implies exactly. Does it mean I can use any texture type for it?

+float4 PS( float4 pos : SV_POSITION ) : SV_Target
+{
+    return s_texture.Load(int3(0,0,0));
+}
+
+PixelShader vs = CompileShader(ps_4_0, PS());
Of course it doesn't matter but I'd rather not use "vs" for a pixel
shader variable name...
Eh, of course.