At least Doom 64 calls ClipCursor() with identical parameters
repeatedly, which seems to cause a considerable overhead. Together with
high polling rate mouse input this causes the game to almost freeze
while the mouse is being moved. So if the clipping did not change we can
bail out early because it will not cause any observable difference
anyway.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46976
Signed-off-by: Jan Klötzke <jan(a)kloetzke.net>
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v2: winex11.drv: optimize repeated ClipCursor calls
winex11.drv: create win32 clipping window only once
https://gitlab.winehq.org/wine/wine/-/merge_requests/825
This simplifies future tests that check for object name of devices.
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v2: server: Fix object name resolution of \Device\Null.
server: Make explicit the ownership of the unix_name buffer.
https://gitlab.winehq.org/wine/wine/-/merge_requests/475
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v2: d2d1: Implement nodes connection for ID2D1TransformGraph.
d2d1: Implement nodes adding and removal for ID2D1TransformGraph.
d2d1/tests: Add more tests for ID2D1TransformGraph.
https://gitlab.winehq.org/wine/wine/-/merge_requests/698
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v2: jscript: Implement Uint8ClampedArray.
jscript: Implement 'set' for Typed Arrays.
jscript: Implement 'subarray' for Typed Arrays.
jscript: Implement Typed Array construction from objects.
jscript: Implement ArrayBuffer.isView.
jscript: Implement Typed Array construction on ArrayBuffers.
jscript: Add initial implementation of Typed Arrays.
jscript: Use DISP_E_UNKNOWNNAME when looking up a prop that doesn't exist.
jscript: Avoid allocating props for indexed props unless necessary.
jscript: Move the indexed prop idx lookup into a helper.
mshtml/tests: Test redefining a writable indexed prop.
https://gitlab.winehq.org/wine/wine/-/merge_requests/5085
Every other use of `EDIT_EM_SetSel` updates caret position by calling `EDIT_EM_ScrollCaret` or `EDIT_SetCaretPos`.
Fixes caret blinking in the middle when selecting all text.
![changes](/uploads/019bce6c12e0378d391e1253ecbaf9c6/changes.png)
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https://gitlab.winehq.org/wine/wine/-/merge_requests/3226
The reference count of host is supposed to go up by one in netconn_create.
The missing ref increment causes error handling paths
where netconn_close or release_host is called
to prematurely decrement the ref count of host to zero.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/1121
This MR implements `NtContinueEx(PCONTEXT, PCONTINUE_OPTIONS)` which was added in Windows 10 20H1.
Also added basic test reusing existing `test_continue()` (included from !4720)
League of Legends game hooks `NtContinue()` and `NtContinueEx()` by putting `jmp` instruction in front of it.
Note that LoL doesn't actually use `NtContinueEx()` itself and game will work fine without it but if game doesn't find `NtContinueEx()` it will permanently ban your account due to detecting "scripting program"
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v6: ntdll/tests: Implement APC test for NtContinue()
ntdll/tests: Add basic test for NtContinueEx()
ntdll: Implement NtContinueEx()
https://gitlab.winehq.org/wine/wine/-/merge_requests/4761
The "GdiInterop" is a sample application (source code is avaiable in [Github][source_code], relative guide in [MSDN][msdn_guide]) that demostracts how to display DirectWrite text on a GDI surface. After set dpi to 168 in `winecfg`, and run sample application with wine, the font size is normal, but the position of glyph is incorrect.
| Dpi: 96 | Dpi: 168 |
|:----------------:|:-----------------:|
| ![ss1][sc_96dpi] | ![ss2][sc_168dpi] |
There is the sample application after compile: [Release_x64.tar.gz](/uploads/c70e32824efcaa5d16ab39bbb4b86e30/Release_x64.tar.gz)
After change transform matrix that pass to `IDWriteFactory7_CreateGlyphRunAnalysis`, it can display glyph correctly.
[source_code]: https://github.com/microsoft/Windows-classic-samples/blob/main/Samples/Win7…
[msdn_guide]: https://learn.microsoft.com/en-us/windows/win32/directwrite/render-to-a-gdi…
[sc_96dpi]: /uploads/59cc343cfaa025f4ff4c32a84ab8cfeb/图片.png
[sc_168dpi]: /uploads/938be653362bb6ac58471b69ab66099a/图片.png
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v5: dwrite: Fix incorrect position of glyph when rendering with BitmapRenderTarget in HiDPI
dwrite: Return render bounds if text not intersect to BitmapRenderTarget
https://gitlab.winehq.org/wine/wine/-/merge_requests/3718