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v5: vkd3d: Co-locate all descriptor-related members.
vkd3d: Rename the device mutex to pipeline_cache_mutex.
vkd3d: Write Vulkan descriptors in a worker thread.
vkd3d: Update the descriptor `next` index before getting a reference for writing.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/292
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v7: tests/shader-runner: Add a non-const-indexing test for asfloat() result storage.
vkd3d-shader/spirv: Bitcast if necessary in the spirv_compiler_emit_mov() general implementation.
vkd3d-shader/dxil: Implement the DXIL STORE instruction.
vkd3d-shader/dxil: Implement the DXIL ALLOCA instruction.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/498