[Bug 13101] GLXBadDrawable when antialias ON (Nvidia driver bug?)

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jun 6 20:33:54 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=13101





--- Comment #35 from Robert M. Muncrief <rmuncrief at comcast.net>  2008-06-06 20:33:53 ---
Well, I would not consider this bug "fixed". First of all, simply attempting to
disable antialiasing is a workaround, not a fix.

Second, the workaround can't be disabled for some games, so I can't use the
current git anymore. It used to be possible to use backbuffer and AA and suffer
a FPS drop in some areas of a game, but now that can't be done for some games,
like FlatOut 2. For these games enabling AllowMultisampling doesn't work, so AA
can't be used and the games looks horrible and jagged.

Antialiasing is critical for game play. I don't understand why it appears to
have such a low priority. I understand that it may be a bug in the Nvidia
drivers, but it also may not be. Everything else works with the latest drivers
(glx, compositing, etc.), so I have no confidence that the cause of the error
has even been identified.

If there are some type of tests I could run that would help in solving this
problem I would be happy to do it. I just don't know where to begin to look,
since wine simply works with one driver version, and doesn't work with others.
I guess I could keep going back in time trying to find a wine version that
works with the latest Nvidia drivers, but this could take many days or longer.
It seems there must be some modules that could be traced with a low level
debugger to discover the problem, but I would need a fair amount of instruction
to do it.

In any case, please don't just disable AA and call this a fix. It's not.


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