[Bug 13834] Heroes 3 crash
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Jun 15 08:40:54 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=13834
--- Comment #11 from affect <afffect at gmail.com> 2008-06-15 08:40:54 ---
Regression testing showed that it crashes because of this patch:
e3bd5b6dcdae9018f4f148aa6c964d0bb3be21d1 is first bad commit
commit e3bd5b6dcdae9018f4f148aa6c964d0bb3be21d1
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Fri Apr 11 08:19:04 2008 +0200
wined3d: Use the shader backend to enable / disable atifs and nvts.
The previous logic assumed that if NVTS or ATIFS are available they
will be used. This happens to be true for NVTS, but ATIFS is only used
if neither ARBFP nor GLSL are supported. This breaks fixed function
fragment processing on ATI r300 and newer cards
It seems that I'm the only affected, it's not a big problem for me then, I can
use wine .54 for heroes
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