[Bug 13834] Heroes 3 crash

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jun 15 08:40:54 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=13834





--- Comment #11 from affect <afffect at gmail.com>  2008-06-15 08:40:54 ---
Regression testing showed that it crashes because of this patch:

e3bd5b6dcdae9018f4f148aa6c964d0bb3be21d1 is first bad commit
commit e3bd5b6dcdae9018f4f148aa6c964d0bb3be21d1
Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Fri Apr 11 08:19:04 2008 +0200

    wined3d: Use the shader backend to enable / disable atifs and nvts.

    The previous logic assumed that if NVTS or ATIFS are available they
    will be used. This happens to be true for NVTS, but ATIFS is only used
    if neither ARBFP nor GLSL are supported. This breaks fixed function
    fragment processing on ATI r300 and newer cards

It seems that I'm the only affected, it's not a big problem for me then, I can
use wine .54 for heroes


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