[Bug 28291] Heroes III: sound stops and program hangs at exit

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Sep 20 23:36:07 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=28291

bezdomny at gmail.com changed:

           What    |Removed                     |Added
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                 CC|                            |bezdomny at gmail.com

--- Comment #1 from bezdomny at gmail.com 2011-09-20 23:36:06 CDT ---
Apologies if this isn't the exact same problem, however I am seeing very
similar symptoms including the 'err:ntdll:RtlpWaitForCriticalSection' error
reported by iolo.

I am seeing similar issues, initially noticed when trying to run Deus Ex
(original) via wine on MacOS 1.6.8 (64 bit machine) but then confirmed using
vlc.exe playing a simple mp3 file.

Sound starts, but stops and won't restart after a given period of time.  This
seems to vary from 1-2 seconds up to around 10-15 seconds, it varies.

I have tried both hardware/software audio in winecfg, as well as setting it to
44/22/11kHz using both 8 and 16bit.  Changing these values doesn't seem to have
a major effect on the duration before sound stops.
At the time that sound does stop I see the first two lines of my log repeated
constantly, faster than the terminal can effectively scroll them. 
Specifically:

*** set a breakpoint in malloc_error_break to debug
wine(63899,0x4119ca00) malloc: *** error for object 0x41e6a070: pointer being
freed was not allocated

The backtrace + library dump came up when I control C'd wine, as it wasn't
responding.

Repeated hitting of the 'Test Audio' button in winecfg didn't seem to cause
this, although sound queued up and continued playing after I had stopped
pressing it.

bash-3.2$ wine --version
wine-1.3.28-421-gb615335
#note: wine was compiled from git source just prior to the test.

bash-3.2$ X -version 
X.org Release 7.5
X.Org X Server 1.10.3
Build Date: 20110720

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