[Bug 28291] Heroes III: sound stops and program hangs at exit
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Sep 20 23:36:07 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=28291
bezdomny at gmail.com changed:
What |Removed |Added
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CC| |bezdomny at gmail.com
--- Comment #1 from bezdomny at gmail.com 2011-09-20 23:36:06 CDT ---
Apologies if this isn't the exact same problem, however I am seeing very
similar symptoms including the 'err:ntdll:RtlpWaitForCriticalSection' error
reported by iolo.
I am seeing similar issues, initially noticed when trying to run Deus Ex
(original) via wine on MacOS 1.6.8 (64 bit machine) but then confirmed using
vlc.exe playing a simple mp3 file.
Sound starts, but stops and won't restart after a given period of time. This
seems to vary from 1-2 seconds up to around 10-15 seconds, it varies.
I have tried both hardware/software audio in winecfg, as well as setting it to
44/22/11kHz using both 8 and 16bit. Changing these values doesn't seem to have
a major effect on the duration before sound stops.
At the time that sound does stop I see the first two lines of my log repeated
constantly, faster than the terminal can effectively scroll them.
Specifically:
*** set a breakpoint in malloc_error_break to debug
wine(63899,0x4119ca00) malloc: *** error for object 0x41e6a070: pointer being
freed was not allocated
The backtrace + library dump came up when I control C'd wine, as it wasn't
responding.
Repeated hitting of the 'Test Audio' button in winecfg didn't seem to cause
this, although sound queued up and continued playing after I had stopped
pressing it.
bash-3.2$ wine --version
wine-1.3.28-421-gb615335
#note: wine was compiled from git source just prior to the test.
bash-3.2$ X -version
X.org Release 7.5
X.Org X Server 1.10.3
Build Date: 20110720
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