[Bug 29878] Rayman 3 Demo: beeping sound
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Feb 13 13:48:29 CST 2012
http://bugs.winehq.org/show_bug.cgi?id=29878
--- Comment #5 from Austin English <austinenglish at gmail.com> 2012-02-13 13:48:29 CST ---
68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f is the first bad commit
commit 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Tue Apr 19 21:24:26 2011 +0200
wined3d: Give GL_ARB_map_buffer_range another try.
Nvidia's 270.xx.yy driver series fix the glMapBuffer alignment issues that
caused major
performance problems. If the user is using an older driver we now drop the
VBO instead of using
doublebuffered loading, which means that we fall back to the current
behavior(no dynamic VBO) as
needed. Dynamic VBOs are needed on Nvidia drivers for
GL_ARB_instanced_arrays.
that doesn't seem related to sound. Does reverting it help? E.g.,:
$ git reset --hard 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f
$ ./configure && make
sound should be broken. Then do:
$ git show 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f | patch -p1 -R
$ ./configure && make
retest, sound should work. I think your test was incorrect.
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