[Bug 29878] Rayman 3 Demo: beeping sound

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Feb 13 13:48:29 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=29878

--- Comment #5 from Austin English <austinenglish at gmail.com> 2012-02-13 13:48:29 CST ---
68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f is the first bad commit
commit 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f
Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Tue Apr 19 21:24:26 2011 +0200

    wined3d: Give GL_ARB_map_buffer_range another try.

    Nvidia's 270.xx.yy driver series fix the glMapBuffer alignment issues that
caused major
    performance problems. If the user is using an older driver we now drop the
VBO instead of using
    doublebuffered loading, which means that we fall back to the current
behavior(no dynamic VBO) as
    needed. Dynamic VBOs are needed on Nvidia drivers for
GL_ARB_instanced_arrays.

that doesn't seem related to sound. Does reverting it help? E.g.,:
$ git reset --hard 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f
$ ./configure && make

sound should be broken. Then do:
$ git show 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f | patch -p1 -R
$ ./configure && make

retest, sound should work. I think your test was incorrect.

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