[Bug 37728] New: [regression][workaround] Misplaced mountains in Elevated because of changes in shader generator
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Dec 15 14:47:25 CST 2014
https://bugs.winehq.org/show_bug.cgi?id=37728
Bug ID: 37728
Summary: [regression][workaround] Misplaced mountains in
Elevated because of changes in shader generator
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs at winehq.org
Reporter: debuser1 at mt2014.com
Distribution: ---
Created attachment 50226
--> https://bugs.winehq.org/attachment.cgi?id=50226
elevated_1024x768.exe
Steps to reproduce:
1. Install `winetricks winxp vd=1024x768 d3dx9` in empty wineprefix (d3dx9_33
is enough, but winetricks doesn't have a term for it)
2. Run elevated_1024x768.exe ( http://www.pouet.net/prod.php?which=52938 )
3. Get several misplaced mountains, white holes in textures, camera going
through walls sometimes
(see attached screenshots)
Regression since wine-1.5.27-205-g667f422:
commit 667f4225b5cc25c5e4f2f725d55a7c011e12c388
wined3d: Put local constants into the shader code again.
Notes:
May be specific to my videocard (NVidia 8600 GTS), or driver version (295.59),
don't have a newer card around to test.
Patches for bug 37723 are required to make Elevated working
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