[Bug 25528] HLSL shader not translated correctly (uniform variables)
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Mar 1 08:05:39 CST 2016
https://bugs.winehq.org/show_bug.cgi?id=25528
--- Comment #15 from Matteo Bruni <matteo.mystral at gmail.com> ---
(In reply to swswine from comment #14)
> There is the issue with shader constant limit, which natively not that
> strict than Wine currently imposes (documented for software vertex
> processing mode, but even for hardware vertex processing mode the actually
> allowed limit on many cards seems to be higher than that advertised through
> caps).
No, for hardware shaders the limit is correct; see test_unsupported_shaders()
in d3d9/tests/device.c.
> I do not know if some core bug for shader constant limits already exist?
This bug is probably okay to keep track of that.
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