On Thu, Dec 7, 2017 at 4:04 PM, Henri Verbeet <hverbeet at gmail.com> wrote:
>> + static const float quad_slopes[] =
>> + {
>> + 0.0f, 0.5f, 1.0f
>> + };
> ...
>> + m = quad_slopes[i] / texture_desc.Height;
>> + m = sqrtf(m * m);
> sqrtf(m * m) = fabsf(m) = m
>
> Right?
Right :D