[PATCH 1/4] winevulkan: Generate code for extension name and version constants.

Józef Kucia jkucia at codeweavers.com
Tue Apr 3 04:13:08 CDT 2018


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---

The series makes Wine vulkan.h more compatible with the official Vulkan
header. It should be useful when we start writing Vulkan code
for Direct3D 12 swapchains.

---
 dlls/winevulkan/make_vulkan |  2 +-
 include/wine/vulkan.h       | 66 +++++++++++++++++++++++++++++++++++++++++++++
 2 files changed, 67 insertions(+), 1 deletion(-)

diff --git a/dlls/winevulkan/make_vulkan b/dlls/winevulkan/make_vulkan
index 8cd0b49f5205..edaaadb5cdda 100755
--- a/dlls/winevulkan/make_vulkan
+++ b/dlls/winevulkan/make_vulkan
@@ -2354,7 +2354,7 @@ class VkRegistry(object):
                     enum.add(VkEnumValue(enum_elem.attrib["name"], value))
 
                 elif "value" in enum_elem.keys():
-                    # For now skip, it mostly contains extension name and version info.
+                    self.consts.append(VkConstant(enum_elem.attrib.get("name"), enum_elem.attrib.get("value")))
                     continue
                 else:
                     # This seems to be used to pull in constants e.g. VK_MAX_DEVICE_GROUP_KHX
diff --git a/include/wine/vulkan.h b/include/wine/vulkan.h
index fcc31bc3c9d1..1ab270161e4f 100644
--- a/include/wine/vulkan.h
+++ b/include/wine/vulkan.h
@@ -37,6 +37,72 @@
 #define VK_QUEUE_FAMILY_EXTERNAL_KHX (~0U-1)
 #define VK_SUBPASS_EXTERNAL (~0U)
 #define VK_MAX_DEVICE_GROUP_SIZE_KHX 32
+#define VK_KHR_SURFACE_SPEC_VERSION 25
+#define VK_KHR_SURFACE_EXTENSION_NAME "VK_KHR_surface"
+#define VK_COLORSPACE_SRGB_NONLINEAR_KHR VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
+#define VK_KHR_SWAPCHAIN_SPEC_VERSION 68
+#define VK_KHR_SWAPCHAIN_EXTENSION_NAME "VK_KHR_swapchain"
+#define VK_KHR_WIN32_SURFACE_SPEC_VERSION 6
+#define VK_KHR_WIN32_SURFACE_EXTENSION_NAME "VK_KHR_win32_surface"
+#define VK_NV_GLSL_SHADER_SPEC_VERSION 1
+#define VK_NV_GLSL_SHADER_EXTENSION_NAME "VK_NV_glsl_shader"
+#define VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_SPEC_VERSION 1
+#define VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME "VK_KHR_sampler_mirror_clamp_to_edge"
+#define VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE 4
+#define VK_IMG_FILTER_CUBIC_SPEC_VERSION 1
+#define VK_IMG_FILTER_CUBIC_EXTENSION_NAME "VK_IMG_filter_cubic"
+#define VK_AMD_RASTERIZATION_ORDER_SPEC_VERSION 1
+#define VK_AMD_RASTERIZATION_ORDER_EXTENSION_NAME "VK_AMD_rasterization_order"
+#define VK_AMD_SHADER_TRINARY_MINMAX_SPEC_VERSION 1
+#define VK_AMD_SHADER_TRINARY_MINMAX_EXTENSION_NAME "VK_AMD_shader_trinary_minmax"
+#define VK_AMD_SHADER_EXPLICIT_VERTEX_PARAMETER_SPEC_VERSION 1
+#define VK_AMD_SHADER_EXPLICIT_VERTEX_PARAMETER_EXTENSION_NAME "VK_AMD_shader_explicit_vertex_parameter"
+#define VK_AMD_GCN_SHADER_SPEC_VERSION 1
+#define VK_AMD_GCN_SHADER_EXTENSION_NAME "VK_AMD_gcn_shader"
+#define VK_NV_DEDICATED_ALLOCATION_SPEC_VERSION 1
+#define VK_NV_DEDICATED_ALLOCATION_EXTENSION_NAME "VK_NV_dedicated_allocation"
+#define VK_AMD_DRAW_INDIRECT_COUNT_SPEC_VERSION 1
+#define VK_AMD_DRAW_INDIRECT_COUNT_EXTENSION_NAME "VK_AMD_draw_indirect_count"
+#define VK_AMD_NEGATIVE_VIEWPORT_HEIGHT_SPEC_VERSION 1
+#define VK_AMD_NEGATIVE_VIEWPORT_HEIGHT_EXTENSION_NAME "VK_AMD_negative_viewport_height"
+#define VK_AMD_GPU_SHADER_HALF_FLOAT_SPEC_VERSION 1
+#define VK_AMD_GPU_SHADER_HALF_FLOAT_EXTENSION_NAME "VK_AMD_gpu_shader_half_float"
+#define VK_AMD_SHADER_BALLOT_SPEC_VERSION 1
+#define VK_AMD_SHADER_BALLOT_EXTENSION_NAME "VK_AMD_shader_ballot"
+#define VK_AMD_TEXTURE_GATHER_BIAS_LOD_SPEC_VERSION 1
+#define VK_AMD_TEXTURE_GATHER_BIAS_LOD_EXTENSION_NAME "VK_AMD_texture_gather_bias_lod"
+#define VK_IMG_FORMAT_PVRTC_SPEC_VERSION 1
+#define VK_IMG_FORMAT_PVRTC_EXTENSION_NAME "VK_IMG_format_pvrtc"
+#define VK_NV_EXTERNAL_MEMORY_SPEC_VERSION 1
+#define VK_NV_EXTERNAL_MEMORY_EXTENSION_NAME "VK_NV_external_memory"
+#define VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_SPEC_VERSION 1
+#define VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME "VK_KHR_get_physical_device_properties2"
+#define VK_KHR_SHADER_DRAW_PARAMETERS_SPEC_VERSION 1
+#define VK_KHR_SHADER_DRAW_PARAMETERS_EXTENSION_NAME "VK_KHR_shader_draw_parameters"
+#define VK_EXT_SHADER_SUBGROUP_BALLOT_SPEC_VERSION 1
+#define VK_EXT_SHADER_SUBGROUP_BALLOT_EXTENSION_NAME "VK_EXT_shader_subgroup_ballot"
+#define VK_EXT_SHADER_SUBGROUP_VOTE_SPEC_VERSION 1
+#define VK_EXT_SHADER_SUBGROUP_VOTE_EXTENSION_NAME "VK_EXT_shader_subgroup_vote"
+#define VK_KHR_MAINTENANCE1_SPEC_VERSION 1
+#define VK_KHR_MAINTENANCE1_EXTENSION_NAME "VK_KHR_maintenance1"
+#define VK_KHR_PUSH_DESCRIPTOR_SPEC_VERSION 1
+#define VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME "VK_KHR_push_descriptor"
+#define VK_KHR_INCREMENTAL_PRESENT_SPEC_VERSION 1
+#define VK_KHR_INCREMENTAL_PRESENT_EXTENSION_NAME "VK_KHR_incremental_present"
+#define VK_KHR_DESCRIPTOR_UPDATE_TEMPLATE_SPEC_VERSION 1
+#define VK_KHR_DESCRIPTOR_UPDATE_TEMPLATE_EXTENSION_NAME "VK_KHR_descriptor_update_template"
+#define VK_NV_CLIP_SPACE_W_SCALING_SPEC_VERSION 1
+#define VK_NV_CLIP_SPACE_W_SCALING_EXTENSION_NAME "VK_NV_clip_space_w_scaling"
+#define VK_NV_SAMPLE_MASK_OVERRIDE_COVERAGE_SPEC_VERSION 1
+#define VK_NV_SAMPLE_MASK_OVERRIDE_COVERAGE_EXTENSION_NAME "VK_NV_sample_mask_override_coverage"
+#define VK_NV_GEOMETRY_SHADER_PASSTHROUGH_SPEC_VERSION 1
+#define VK_NV_GEOMETRY_SHADER_PASSTHROUGH_EXTENSION_NAME "VK_NV_geometry_shader_passthrough"
+#define VK_NV_VIEWPORT_ARRAY2_SPEC_VERSION 1
+#define VK_NV_VIEWPORT_ARRAY2_EXTENSION_NAME "VK_NV_viewport_array2"
+#define VK_NV_VIEWPORT_SWIZZLE_SPEC_VERSION 1
+#define VK_NV_VIEWPORT_SWIZZLE_EXTENSION_NAME "VK_NV_viewport_swizzle"
+#define VK_EXT_DISCARD_RECTANGLES_SPEC_VERSION 1
+#define VK_EXT_DISCARD_RECTANGLES_EXTENSION_NAME "VK_EXT_discard_rectangles"
 
 #define VK_MAKE_VERSION(major, minor, patch) \
     (((major) << 22) | ((minor) << 12) | (patch))
-- 
2.16.1




More information about the wine-devel mailing list