[PATCH 2/2] d3drm: Implement IDirect3DRM*::LoadTexture. (v8)
Aaryaman Vasishta
jem456.vasishta at gmail.com
Sun Aug 26 06:55:46 CDT 2018
v8: Rebased on top of master as of this patch date.
Signed-off-by: Aaryaman Vasishta <jem456.vasishta at gmail.com>
---
dlls/d3drm/d3drm.c | 40 +++++++++++++++++++++----
dlls/d3drm/tests/d3drm.c | 64 +++++++++++++++++++++++++++++-----------
2 files changed, 80 insertions(+), 24 deletions(-)
diff --git a/dlls/d3drm/d3drm.c b/dlls/d3drm/d3drm.c
index 3ea16327bf..d0f20235a8 100644
--- a/dlls/d3drm/d3drm.c
+++ b/dlls/d3drm/d3drm.c
@@ -638,12 +638,24 @@ static HRESULT WINAPI d3drm1_LoadTexture(IDirect3DRM *iface,
struct d3drm_texture *object;
HRESULT hr;
- FIXME("iface %p, filename %s, texture %p stub!\n", iface, debugstr_a(filename), texture);
+ TRACE("iface %p, filename %s, texture %p.\n", iface, debugstr_a(filename), texture);
+
+ if (!texture)
+ return D3DRMERR_BADVALUE;
if (FAILED(hr = d3drm_texture_create(&object, iface)))
return hr;
*texture = &object->IDirect3DRMTexture_iface;
+ if (FAILED(hr = IDirect3DRMTexture_InitFromFile(*texture, filename)))
+ {
+ IDirect3DRMTexture_Release(*texture);
+ *texture = NULL;
+ if (!filename)
+ return D3DRMERR_BADVALUE;
+
+ return hr == D3DRMERR_BADOBJECT ? D3DRMERR_FILENOTFOUND : hr;
+ }
return D3DRM_OK;
}
@@ -1143,15 +1155,22 @@ static HRESULT WINAPI d3drm2_LoadTexture(IDirect3DRM2 *iface,
const char *filename, IDirect3DRMTexture2 **texture)
{
struct d3drm *d3drm = impl_from_IDirect3DRM2(iface);
- struct d3drm_texture *object;
+ IDirect3DRMTexture3 *texture3;
HRESULT hr;
- FIXME("iface %p, filename %s, texture %p stub!\n", iface, debugstr_a(filename), texture);
+ TRACE("iface %p, filename %s, texture %p.\n", iface, debugstr_a(filename), texture);
- if (FAILED(hr = d3drm_texture_create(&object, &d3drm->IDirect3DRM_iface)))
+ if (!texture)
+ return D3DRMERR_BADVALUE;
+
+ if (FAILED(hr = IDirect3DRM3_LoadTexture(&d3drm->IDirect3DRM3_iface, filename, &texture3)))
+ {
+ *texture = NULL;
return hr;
+ }
- *texture = &object->IDirect3DRMTexture2_iface;
+ hr = IDirect3DRMTexture3_QueryInterface(texture3, &IID_IDirect3DRMTexture2, (void **)texture);
+ IDirect3DRMTexture3_Release(texture3);
return hr;
}
@@ -1818,12 +1837,21 @@ static HRESULT WINAPI d3drm3_LoadTexture(IDirect3DRM3 *iface,
struct d3drm_texture *object;
HRESULT hr;
- FIXME("iface %p, filename %s, texture %p stub!\n", iface, debugstr_a(filename), texture);
+ TRACE("iface %p, filename %s, texture %p.\n", iface, debugstr_a(filename), texture);
+
+ if (!texture)
+ return D3DRMERR_BADVALUE;
if (FAILED(hr = d3drm_texture_create(&object, &d3drm->IDirect3DRM_iface)))
return hr;
*texture = &object->IDirect3DRMTexture3_iface;
+ if (FAILED(hr = IDirect3DRMTexture3_InitFromFile(*texture, filename)))
+ {
+ IDirect3DRMTexture3_Release(*texture);
+ *texture = NULL;
+ return hr == D3DRMERR_BADOBJECT ? D3DRMERR_FILENOTFOUND : hr;
+ }
return D3DRM_OK;
}
diff --git a/dlls/d3drm/tests/d3drm.c b/dlls/d3drm/tests/d3drm.c
index 4ed90ca682..27805f4f08 100644
--- a/dlls/d3drm/tests/d3drm.c
+++ b/dlls/d3drm/tests/d3drm.c
@@ -5598,6 +5598,40 @@ static void test_load_texture(void)
ok(SUCCEEDED(hr), "Failed to get IDirect3DRM3 interface, hr %#x.\n", hr);
ref1 = get_refcount((IUnknown *)d3drm1);
+ /* Test all failures together */
+ texture1 = (IDirect3DRMTexture *)0xdeadbeef;
+ hr = IDirect3DRM_LoadTexture(d3drm1, NULL, &texture1);
+ ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
+ ok(!texture1, "Expected texture returned == NULL, got %p.\n", texture1);
+ texture1 = (IDirect3DRMTexture *)0xdeadbeef;
+ hr = IDirect3DRM_LoadTexture(d3drm1, "", &texture1);
+ ok(!texture1, "Expected texture returned == NULL, got %p.\n", texture1);
+ ok(hr == D3DRMERR_FILENOTFOUND, "Expected hr == D3DRMERR_FILENOTFOUND, got %#x.\n", hr);
+ hr = IDirect3DRM_LoadTexture(d3drm1, NULL, NULL);
+ ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
+
+ texture2 = (IDirect3DRMTexture2 *)0xdeadbeef;
+ hr = IDirect3DRM2_LoadTexture(d3drm2, NULL, &texture2);
+ ok(hr == D3DRMERR_FILENOTFOUND, "Expected hr == D3DRMERR_FILENOTFOUND, got %#x.\n", hr);
+ ok(!texture2, "Expected texture returned == NULL, got %p.\n", texture2);
+ texture2 = (IDirect3DRMTexture2 *)0xdeadbeef;
+ hr = IDirect3DRM2_LoadTexture(d3drm2, "", &texture2);
+ ok(!texture2, "Expected texture returned == NULL, got %p.\n", texture2);
+ ok(hr == D3DRMERR_FILENOTFOUND, "Expected hr == D3DRMERR_FILENOTFOUND, got %#x.\n", hr);
+ hr = IDirect3DRM2_LoadTexture(d3drm2, NULL, NULL);
+ ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
+
+ texture3 = (IDirect3DRMTexture3 *)0xdeadbeef;
+ hr = IDirect3DRM3_LoadTexture(d3drm3, NULL, &texture3);
+ ok(hr == D3DRMERR_FILENOTFOUND, "Expected hr == D3DRMERR_FILENOTFOUND, got %#x.\n", hr);
+ ok(!texture3, "Expected texture returned == NULL, got %p.\n", texture3);
+ texture3 = (IDirect3DRMTexture3 *)0xdeadbeef;
+ hr = IDirect3DRM_LoadTexture(d3drm3, "", &texture3);
+ ok(hr == D3DRMERR_FILENOTFOUND, "Expected hr == D3DRMERR_FILENOTFOUND, got %#x.\n", hr);
+ ok(!texture3, "Expected texture returned == NULL, got %p.\n", texture3);
+ hr = IDirect3DRM3_LoadTexture(d3drm3, NULL, NULL);
+ ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
+
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
filename = create_bitmap(tests[i].w, tests[i].h, tests[i].palettized);
@@ -5605,17 +5639,16 @@ static void test_load_texture(void)
hr = IDirect3DRM_LoadTexture(d3drm1, filename, &texture1);
ok(SUCCEEDED(hr), "Test %u: Failed to load texture, hr %#x.\n", i, hr);
ref2 = get_refcount((IUnknown *)d3drm1);
- todo_wine ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
+ ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
hr = IDirect3DRMTexture_InitFromFile(texture1, filename);
- todo_wine ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
+ ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
/* InitFromFile seems to AddRef IDirect3DRM even if it fails. */
if (FAILED(hr))
IDirect3DRM_Release(d3drm1);
d3drm_img = IDirect3DRMTexture_GetImage(texture1);
ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
- if (d3drm_img)
- test_bitmap_data(i * 7, d3drm_img, FALSE, tests[i].w, tests[i].h, tests[i].palettized);
+ test_bitmap_data(i * 7, d3drm_img, FALSE, tests[i].w, tests[i].h, tests[i].palettized);
IDirect3DRMTexture_Release(texture1);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref1 == ref2, "Test %u: expected ref1 == ref2, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
@@ -5635,16 +5668,14 @@ static void test_load_texture(void)
hr = IDirect3DRM2_LoadTexture(d3drm2, filename, &texture2);
ok(SUCCEEDED(hr), "Test %u: Failed to load texture, hr %#x.\n", i, hr);
ref2 = get_refcount((IUnknown *)d3drm1);
- todo_wine ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
+ ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
hr = IDirect3DRMTexture2_InitFromFile(texture2, filename);
- todo_wine ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
- if (FAILED(hr))
- IDirect3DRM_Release(d3drm1);
+ ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
+ IDirect3DRM_Release(d3drm1);
d3drm_img = IDirect3DRMTexture2_GetImage(texture2);
ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
- if (d3drm_img)
- test_bitmap_data(i * 7 + 2, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
+ test_bitmap_data(i * 7 + 2, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
IDirect3DRMTexture2_Release(texture2);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref1 == ref2, "Test %u: expected ref1 == ref2, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
@@ -5664,24 +5695,21 @@ static void test_load_texture(void)
hr = IDirect3DRM3_LoadTexture(d3drm3, filename, &texture3);
ok(SUCCEEDED(hr), "Test %u: Failed to load texture, hr %#x.\n", i, hr);
ref2 = get_refcount((IUnknown *)d3drm1);
- todo_wine ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
+ ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
hr = IDirect3DRMTexture3_InitFromFile(texture3, filename);
- todo_wine ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
- if (FAILED(hr))
- IDirect3DRM_Release(d3drm1);
+ ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
+ IDirect3DRM_Release(d3drm1);
d3drm_img = IDirect3DRMTexture3_GetImage(texture3);
ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
- if (d3drm_img)
- test_bitmap_data(i * 4 + 2, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
+ test_bitmap_data(i * 4 + 2, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
/* Test whether querying a version 1 texture from version 3 causes a
* change in the loading behavior. */
hr = IDirect3DRMTexture3_QueryInterface(texture3, &IID_IDirect3DRMTexture, (void **)&texture1);
ok(SUCCEEDED(hr), "Failed to get IDirect3DRMTexture interface, hr %#x.\n", hr);
d3drm_img = IDirect3DRMTexture_GetImage(texture1);
ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
- if (d3drm_img)
- test_bitmap_data(i * 4 + 3, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
+ test_bitmap_data(i * 4 + 3, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
IDirect3DRMTexture_Release(texture1);
IDirect3DRMTexture3_Release(texture3);
ref2 = get_refcount((IUnknown *)d3drm1);
--
2.17.1
More information about the wine-devel
mailing list