[PATCH 3/5] d3d9: Centralize the assignment of resource access map flags.
Matteo Bruni
mbruni at codeweavers.com
Tue Jan 29 08:28:07 CST 2019
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/d3d9/buffer.c | 6 ++----
dlls/d3d9/d3d9_private.h | 22 ++++++++++++++--------
dlls/d3d9/device.c | 2 +-
dlls/d3d9/texture.c | 6 +++---
4 files changed, 20 insertions(+), 16 deletions(-)
diff --git a/dlls/d3d9/buffer.c b/dlls/d3d9/buffer.c
index 6becf7d3af0..ca6493363f5 100644
--- a/dlls/d3d9/buffer.c
+++ b/dlls/d3d9/buffer.c
@@ -311,8 +311,7 @@ HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *
desc.byte_width = size;
desc.usage = usage & WINED3DUSAGE_MASK;
desc.bind_flags = 0;
- desc.access = wined3daccess_from_d3dpool(pool, usage)
- | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
+ desc.access = wined3daccess_from_d3dpool(pool, usage, D3DRTYPE_VERTEXBUFFER);
desc.misc_flags = 0;
desc.structure_byte_stride = 0;
@@ -632,8 +631,7 @@ HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *de
desc.byte_width = size;
desc.usage = (usage & WINED3DUSAGE_MASK) | WINED3DUSAGE_STATICDECL;
desc.bind_flags = 0;
- desc.access = wined3daccess_from_d3dpool(pool, usage)
- | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
+ desc.access = wined3daccess_from_d3dpool(pool, usage, D3DRTYPE_INDEXBUFFER);
desc.misc_flags = 0;
desc.structure_byte_stride = 0;
diff --git a/dlls/d3d9/d3d9_private.h b/dlls/d3d9/d3d9_private.h
index c6d73d92957..3566ab91239 100644
--- a/dlls/d3d9/d3d9_private.h
+++ b/dlls/d3d9/d3d9_private.h
@@ -324,23 +324,29 @@ static inline D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned i
}
}
-static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage)
+static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage, D3DRESOURCETYPE type)
{
+ unsigned int access;
+
switch (pool)
{
case D3DPOOL_DEFAULT:
- if (usage & D3DUSAGE_DYNAMIC)
- return WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
- return WINED3D_RESOURCE_ACCESS_GPU;
+ access = WINED3D_RESOURCE_ACCESS_GPU;
+ break;
case D3DPOOL_MANAGED:
- return WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU
- | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
+ access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU;
+ break;
case D3DPOOL_SYSTEMMEM:
case D3DPOOL_SCRATCH:
- return WINED3D_RESOURCE_ACCESS_CPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
+ access = WINED3D_RESOURCE_ACCESS_CPU;
+ break;
default:
- return 0;
+ access = 0;
}
+ if (type == D3DRTYPE_VERTEXBUFFER || type == D3DRTYPE_INDEXBUFFER
+ || pool != D3DPOOL_DEFAULT || usage & D3DUSAGE_DYNAMIC)
+ access |= WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
+ return access;
}
static inline unsigned int wined3d_bind_flags_from_d3d9_usage(DWORD usage)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index d8e5f0fbfc3..094a87b8479 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -1854,7 +1854,7 @@ static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex
usage = 0;
if (pool == D3DPOOL_SCRATCH)
usage |= WINED3DUSAGE_SCRATCH;
- access = wined3daccess_from_d3dpool(pool, usage)
+ access = wined3daccess_from_d3dpool(pool, usage, D3DRTYPE_SURFACE)
| WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
return d3d9_device_create_surface(device, 0, wined3dformat_from_d3dformat(format),
diff --git a/dlls/d3d9/texture.c b/dlls/d3d9/texture.c
index 8dc1ceea698..010434d66aa 100644
--- a/dlls/d3d9/texture.c
+++ b/dlls/d3d9/texture.c
@@ -1321,7 +1321,7 @@ HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
if (pool == D3DPOOL_SCRATCH)
desc.usage |= WINED3DUSAGE_SCRATCH;
desc.bind_flags = wined3d_bind_flags_from_d3d9_usage(usage) | WINED3D_BIND_SHADER_RESOURCE;
- desc.access = wined3daccess_from_d3dpool(pool, usage);
+ desc.access = wined3daccess_from_d3dpool(pool, usage, D3DRTYPE_TEXTURE);
desc.width = width;
desc.height = height;
desc.depth = 1;
@@ -1410,7 +1410,7 @@ HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *devic
if (pool == D3DPOOL_SCRATCH)
desc.usage |= WINED3DUSAGE_SCRATCH;
desc.bind_flags = wined3d_bind_flags_from_d3d9_usage(usage) | WINED3D_BIND_SHADER_RESOURCE;
- desc.access = wined3daccess_from_d3dpool(pool, usage);
+ desc.access = wined3daccess_from_d3dpool(pool, usage, D3DRTYPE_CUBETEXTURE);
desc.width = edge_length;
desc.height = edge_length;
desc.depth = 1;
@@ -1487,7 +1487,7 @@ HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *dev
if (pool == D3DPOOL_SCRATCH)
desc.usage |= WINED3DUSAGE_SCRATCH;
desc.bind_flags = wined3d_bind_flags_from_d3d9_usage(usage) | WINED3D_BIND_SHADER_RESOURCE;
- desc.access = wined3daccess_from_d3dpool(pool, usage);
+ desc.access = wined3daccess_from_d3dpool(pool, usage, D3DRTYPE_VOLUMETEXTURE);
desc.width = width;
desc.height = height;
desc.depth = depth;
--
2.19.2
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