[PATCH 3/3] ddraw: Port light delete / add test for ddraw1.
Paul Gofman
gofmanp at gmail.com
Thu Mar 28 06:23:33 CDT 2019
Signed-off-by: Paul Gofman <gofmanp at gmail.com>
---
dlls/ddraw/tests/ddraw1.c | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/dlls/ddraw/tests/ddraw1.c b/dlls/ddraw/tests/ddraw1.c
index 44e4c889a3..ee1a9cbda8 100644
--- a/dlls/ddraw/tests/ddraw1.c
+++ b/dlls/ddraw/tests/ddraw1.c
@@ -6213,6 +6213,11 @@ static void test_lighting(void)
ok(hr == D3DERR_LIGHTHASVIEWPORT, "Got unexpected hr %#x.\n", hr);
destroy_viewport(device, viewport2);
+ hr = IDirect3DViewport_DeleteLight(viewport, light);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DViewport_AddLight(viewport, light);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
hr = IDirect3DDevice_SetMatrix(device, world_handle, tests[i].world_matrix);
--
2.20.1
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