[PATCH vkd3d 5/5] vkd3d-shader: Implement DEQ instruction.
Henri Verbeet
hverbeet at gmail.com
Tue Jul 13 09:24:51 CDT 2021
On Fri, 9 Jul 2021 at 17:32, Conor McCarthy <cmccarthy at codeweavers.com> wrote:
> @@ -1018,6 +1019,7 @@ static void shader_sm5_read_sync(struct vkd3d_shader_instruction *ins,
> * R -> VKD3D_DATA_RESOURCE
> * S -> VKD3D_DATA_SAMPLER
> * U -> VKD3D_DATA_UAV
> + * d -> VKD3D_DATA_DOUBLE
> */
It would probably be best to keep these sorted.
> @@ -1352,6 +1355,8 @@ static enum vkd3d_data_type map_data_type(char t)
> return VKD3D_DATA_SAMPLER;
> case 'U':
> return VKD3D_DATA_UAV;
> + case 'd':
> + return VKD3D_DATA_DOUBLE;
> default:
> ERR("Invalid data type '%c'.\n", t);
> return VKD3D_DATA_FLOAT;
And here.
> @@ -1799,6 +1804,8 @@ static bool shader_sm4_read_dst_param(struct vkd3d_sm4_data *priv, const DWORD *
> }
>
> dst_param->write_mask = (token & VKD3D_SM4_WRITEMASK_MASK) >> VKD3D_SM4_WRITEMASK_SHIFT;
> + if (data_type == VKD3D_DATA_DOUBLE)
> + dst_param->write_mask = vkd3d_write_mask_64_from_32(dst_param->write_mask);
> /* Scalar registers are declared with no write mask in shader bytecode. */
> if (!dst_param->write_mask && shader_sm4_is_scalar_register(&dst_param->reg))
> dst_param->write_mask = VKD3DSP_WRITEMASK_0;
Does this need a corresponding change in trace.c? Also, should we do
the same for swizzles?
> @@ -9879,8 +9879,8 @@ static void test_shader_instructions(void)
> {&ps_dmovc, {.d = {{1.5, 0.0}}}, {.d = {1.5, 0.0}}, true, true},
> {&ps_dmodifier, {.d = {{1.5, 0.0}}}, {.d = {1.5f, 2.5f}}, true, true},
> {&ps_dmodifier, {.d = {{-1.5, 0.0}}}, {.d = {1.5f, 1.5f}}, true, true},
> - {&ps_deq, {.d = {{0.0, 0.0}}}, {{0xffffffff}}, true, true},
> - {&ps_deq, {.d = {{1.0, 0.0}}}, {{0x00000000}}, true, true},
> + {&ps_deq, {.d = {{0.0, 0.0}}}, {{0xffffffff}}, true, false},
> + {&ps_deq, {.d = {{1.0, 0.0}}}, {{0x00000000}}, true, false},
> {&ps_dne, {.d = {{0.0, 0.0}}}, {{0x00000000}}, true, true},
> {&ps_dne, {.d = {{1.0, 0.0}}}, {{0xffffffff}}, true, true},
> {&ps_dtou, {.d = {{ -NAN}}}, {{ 0, 0 }}, true, true},
We can drop final "false" values.
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