[PATCH v3] dsound: Notify DSBPN_OFFSETSTOP earlier.
Andrew Eikum
aeikum at codeweavers.com
Mon Jun 7 10:03:02 CDT 2021
Signed-off-by: Andrew Eikum <aeikum at codeweavers.com>
---
I wrote some tests for this which are not worth merging:
https://www.winehq.org/pipermail/wine-devel/2021-June/188312.html
On Sat, Jun 05, 2021 at 12:28:47PM +0900, Hiroki Awata wrote:
> Some games may not receive the DSBPN_OFFSETSTOP event and get stuck if CloseHandle is called immediately after IDirectSoundBuffer::Stop.
> To solve this problem, IDirectSoundBuffer::Stop will immediately notify the DSBPN_OFFSETSTOP event.
>
> Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=41292
> Signed-off-by: Hiroki Awata <castaneai at by.black>
> ---
> v3: removed dead code
> ---
> dlls/dsound/buffer.c | 7 ++-----
> dlls/dsound/mixer.c | 6 +-----
> 2 files changed, 3 insertions(+), 10 deletions(-)
>
> diff --git a/dlls/dsound/buffer.c b/dlls/dsound/buffer.c
> index fafa6fc6015..dc3b54906ce 100644
> --- a/dlls/dsound/buffer.c
> +++ b/dlls/dsound/buffer.c
> @@ -296,8 +296,7 @@ static HRESULT WINAPI IDirectSoundBufferImpl_Play(IDirectSoundBuffer8 *iface, DW
> if (This->state == STATE_STOPPED) {
> This->leadin = TRUE;
> This->state = STATE_STARTING;
> - } else if (This->state == STATE_STOPPING)
> - This->state = STATE_PLAYING;
> + }
>
> for (i = 0; i < This->num_filters; i++) {
> IMediaObject_Discontinuity(This->filters[i].obj, 0);
> @@ -317,9 +316,7 @@ static HRESULT WINAPI IDirectSoundBufferImpl_Stop(IDirectSoundBuffer8 *iface)
>
> AcquireSRWLockExclusive(&This->lock);
>
> - if (This->state == STATE_PLAYING)
> - This->state = STATE_STOPPING;
> - else if (This->state == STATE_STARTING)
> + if (This->state == STATE_PLAYING || This->state == STATE_STARTING)
> {
> This->state = STATE_STOPPED;
> DSOUND_CheckEvent(This, 0, 0);
> diff --git a/dlls/dsound/mixer.c b/dlls/dsound/mixer.c
> index a6402b09eff..124d1e4fba1 100644
> --- a/dlls/dsound/mixer.c
> +++ b/dlls/dsound/mixer.c
> @@ -593,11 +593,7 @@ static void DSOUND_MixToPrimary(const DirectSoundDevice *device, float *mix_buff
> if (dsb->buflen && dsb->state) {
> TRACE("Checking %p, frames=%d\n", dsb, frames);
> AcquireSRWLockShared(&dsb->lock);
> - /* if buffer is stopping it is stopped now */
> - if (dsb->state == STATE_STOPPING) {
> - dsb->state = STATE_STOPPED;
> - DSOUND_CheckEvent(dsb, 0, 0);
> - } else if (dsb->state != STATE_STOPPED) {
> + if (dsb->state != STATE_STOPPED) {
>
> /* if the buffer was starting, it must be playing now */
> if (dsb->state == STATE_STARTING)
> --
> 2.27.0
>
>
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