[PATCH 1/3] wined3d: Pass a wined3d_device_context to wined3d_device_set_light().
Zebediah Figura
z.figura12 at gmail.com
Sun May 16 16:36:35 CDT 2021
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/wined3d/device.c | 16 +++++++---------
1 file changed, 7 insertions(+), 9 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 484130b3103..2cd0ac6bb38 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1348,15 +1348,13 @@ static void wined3d_device_get_transform(const struct wined3d_device *device,
* stateblock problems. When capturing the state block, I duplicate the
* hashmap, but when recording, just build a chain pretty much of commands to
* be replayed. */
-static void wined3d_device_set_light(struct wined3d_device *device,
- UINT light_idx, const struct wined3d_light *light)
+static void wined3d_device_context_set_light(struct wined3d_device_context *context,
+ unsigned int light_idx, const struct wined3d_light *light)
{
struct wined3d_light_info *object = NULL;
float rho;
- TRACE("device %p, light_idx %u, light %p.\n", device, light_idx, light);
-
- if (FAILED(wined3d_light_state_set_light(&device->cs->c.state->light_state, light_idx, light, &object)))
+ if (FAILED(wined3d_light_state_set_light(&context->state->light_state, light_idx, light, &object)))
return;
/* Initialize the object. */
@@ -1445,7 +1443,7 @@ static void wined3d_device_set_light(struct wined3d_device *device,
FIXME("Unrecognized light type %#x.\n", light->type);
}
- wined3d_device_context_emit_set_light(&device->cs->c, object);
+ wined3d_device_context_emit_set_light(context, object);
}
static void wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable)
@@ -1459,7 +1457,7 @@ static void wined3d_device_set_light_enable(struct wined3d_device *device, UINT
if (!(light_info = wined3d_light_state_get_light(light_state, light_idx)))
{
TRACE("Light enabled requested but light not defined, so defining one!\n");
- wined3d_device_set_light(device, light_idx, &WINED3D_default_light);
+ wined3d_device_context_set_light(&device->cs->c, light_idx, &WINED3D_default_light);
if (!(light_info = wined3d_light_state_get_light(light_state, light_idx)))
{
@@ -1849,7 +1847,7 @@ void CDECL wined3d_device_set_state(struct wined3d_device *device, struct wined3
{
LIST_FOR_EACH_ENTRY(light, &state->light_state.light_map[i], struct wined3d_light_info, entry)
{
- wined3d_device_set_light(device, light->OriginalIndex, &light->OriginalParms);
+ wined3d_device_context_set_light(context, light->OriginalIndex, &light->OriginalParms);
wined3d_device_context_emit_set_light_enable(context, light->OriginalIndex, light->glIndex != -1);
}
}
@@ -4046,7 +4044,7 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
LIST_FOR_EACH_ENTRY(light, &state->light_state->light_map[i], struct wined3d_light_info, entry)
{
- wined3d_device_set_light(device, light->OriginalIndex, &light->OriginalParms);
+ wined3d_device_context_set_light(context, light->OriginalIndex, &light->OriginalParms);
wined3d_device_set_light_enable(device, light->OriginalIndex, light->glIndex != -1);
}
}
--
2.30.2
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