On 22/04/2008, Austin English <austinenglish at gmail.com> wrote:
> - /* Declare loop registers aLx */
> + /* Declare loop registers alx */
> for (i = 0; i < reg_maps->loop_depth; i++) {
> shader_addline(buffer, "int aL%u;\n", i);
> shader_addline(buffer, "int tmpInt%u;\n", i);
As can be seen a few lines down, the registers are declared as "aL%u".