[PATCH] Update the d3dusage query mask with 0x100000 (vertextexture).
Roderick Colenbrander
thunderbird2k at gmx.net
Sun Jun 22 08:41:39 CDT 2008
---
include/wine/wined3d_types.h | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/include/wine/wined3d_types.h b/include/wine/wined3d_types.h
index d85e343..81599ec 100644
--- a/include/wine/wined3d_types.h
+++ b/include/wine/wined3d_types.h
@@ -1343,7 +1343,7 @@ typedef enum {
#define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000L
#define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000L
#define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000L
-#define WINED3DUSAGE_QUERY_MASK 0x002F8000L
+#define WINED3DUSAGE_QUERY_MASK 0x003F8000L
typedef enum _WINED3DSURFTYPE {
SURFACE_UNKNOWN = 0, /* Default / Unknown surface type */
--
1.5.3.4
--========GMX137771214161046785869--
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