[2/2] include: Add missing declarations to d3dx9mesh.h.

Dylan Smith dylan.ah.smith at gmail.com
Tue Apr 19 02:28:03 CDT 2011


---
 include/d3dx9mesh.h |  620 +++++++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 620 insertions(+), 0 deletions(-)

diff --git a/include/d3dx9mesh.h b/include/d3dx9mesh.h
index de34dd3..4c45528 100644
--- a/include/d3dx9mesh.h
+++ b/include/d3dx9mesh.h
@@ -24,6 +24,17 @@
 
 DEFINE_GUID(IID_ID3DXBaseMesh, 0x7ed943dd, 0x52e8, 0x40b5, 0xa8, 0xd8, 0x76, 0x68, 0x5c, 0x40, 0x63, 0x30);
 DEFINE_GUID(IID_ID3DXMesh,     0x4020e5c2, 0x1403, 0x4929, 0x88, 0x3f, 0xe2, 0xe8, 0x49, 0xfa, 0xc1, 0x95);
+DEFINE_GUID(IID_ID3DXPMesh,    0x8875769a, 0xd579, 0x4088, 0xaa, 0xeb, 0x53, 0x4d, 0x1a, 0xd8, 0x4e, 0x96);
+DEFINE_GUID(IID_ID3DXSPMesh,   0x667ea4c7, 0xf1cd, 0x4386, 0xb5, 0x23, 0x7c, 0x02, 0x90, 0xb8, 0x3c, 0xc5);
+DEFINE_GUID(IID_ID3DXSkinInfo, 0x11eaa540, 0xf9a6, 0x4d49, 0xae, 0x6a, 0xe1, 0x92, 0x21, 0xf7, 0x0c, 0xc4);
+DEFINE_GUID(IID_ID3DXPatchMesh,0x3ce6cc22, 0xdbf2, 0x44f4, 0x89, 0x4d, 0xf9, 0xc3, 0x4a, 0x33, 0x71, 0x39);
+DEFINE_GUID(IID_ID3DXPRTBuffer,           0xf1827e47, 0x00a8, 0x49cd, 0x90, 0x8c, 0x9d, 0x11, 0x95, 0x5f, 0x87, 0x28);
+DEFINE_GUID(IID_ID3DXPRTCompBuffer,       0xa758d465, 0xfe8d, 0x45ad, 0x9c, 0xf0, 0xd0, 0x1e, 0x56, 0x26, 0x6a, 0x07);
+DEFINE_GUID(IID_ID3DXTextureGutterHelper, 0x838f01ec, 0x9729, 0x4527, 0xaa, 0xdb, 0xdf, 0x70, 0xad, 0xe7, 0xfe, 0xa9);
+DEFINE_GUID(IID_ID3DXPRTEngine,           0x683a4278, 0xcd5f, 0x4d24, 0x90, 0xad, 0xc4, 0xe1, 0xb6, 0x85, 0x5d, 0x53);
+
+#define UNUSED16 (0xffff)
+#define UNUSED32 (0xffffffff)
 
 enum _MAX_FVF_DECL_SIZE
 {
@@ -56,8 +67,118 @@ enum _D3DXMESH
     D3DXMESH_SOFTWAREPROCESSING    = 0x18000
 };
 
+enum _D3DXMESHOPT
+{
+    D3DXMESHOPT_DEVICEINDEPENDENT = 0x00400000,
+    D3DXMESHOPT_COMPACT           = 0x01000000,
+    D3DXMESHOPT_ATTRSORT          = 0x02000000,
+    D3DXMESHOPT_VERTEXCACHE       = 0x04000000,
+    D3DXMESHOPT_STRIPREORDER      = 0x08000000,
+    D3DXMESHOPT_IGNOREVERTS       = 0x10000000,
+    D3DXMESHOPT_DONOTSPLIT        = 0x20000000,
+};
+
+typedef enum _D3DXPATCHMESHTYPE
+{
+    D3DXPATCHMESH_RECT        = 1,
+    D3DXPATCHMESH_TRI         = 2,
+    D3DXPATCHMESH_NPATCH      = 3,
+    D3DXPATCHMESH_FORCE_DWORD = 0x7fffffff,
+} D3DXPATCHMESHTYPE;
+
+enum _D3DXPATCHMESH
+{
+    D3DXPATCHMESH_DEFAULT = 0,
+};
+
+enum _D3DXMESHSIMP
+{
+    D3DXMESHSIMP_VERTEX = 0x1,
+    D3DXMESHSIMP_FACE   = 0x2,
+};
+
+typedef enum D3DXCLEANTYPE {
+    D3DXCLEAN_BACKFACING     = 0x00000001,
+    D3DXCLEAN_BOWTIES        = 0x00000002,
+
+    D3DXCLEAN_SKINNING       = D3DXCLEAN_BACKFACING,
+    D3DXCLEAN_OPTIMIZATION   = D3DXCLEAN_BACKFACING,
+    D3DXCLEAN_SIMPLIFICATION = D3DXCLEAN_BACKFACING | D3DXCLEAN_BOWTIES,
+} D3DXCLEANTYPE;
+
+typedef enum _D3DXTANGENT
+{
+    D3DXTANGENT_WRAP_U =                  0x0001,
+    D3DXTANGENT_WRAP_V =                  0x0002,
+    D3DXTANGENT_WRAP_UV =                 0x0003,
+    D3DXTANGENT_DONT_NORMALIZE_PARTIALS = 0x0004,
+    D3DXTANGENT_DONT_ORTHOGONALIZE =      0x0008,
+    D3DXTANGENT_ORTHOGANALIZE_FROM_V =    0x0010,
+    D3DXTANGENT_ORTHOGANALIZE_FROM_U =    0x0020,
+    D3DXTANGENT_WEIGHT_BY_AREA =          0x0040,
+    D3DXTANGENT_WEIGHT_EQUAL =            0x0080,
+    D3DXTANGENT_WIND_CW =                 0x0100,
+    D3DXTANGENT_CALCULATE_NORMALS =       0x0200,
+    D3DXTANGENT_GENERATE_IN_PLACE =       0x0400,
+} D3DXTANGENT;
+
+typedef enum _D3DXIMT
+{
+    D3DXIMT_WRAP_U   = 0x01,
+    D3DXIMT_WRAP_V   = 0x02,
+    D3DXIMT_WRAP_UV  = 0x03,
+} D3DXIMT;
+
+typedef enum _D3DXUVATLAS
+{
+    D3DXUVATLAS_DEFAULT          = 0x00,
+    D3DXUVATLAS_GEODESIC_FAST    = 0x01,
+    D3DXUVATLAS_GEODESIC_QUALITY = 0x02,
+} D3DXUVATLAS;
+
+typedef enum _D3DXEFFECTDEFAULTTYPE
+{
+    D3DXEDT_STRING     = 1,
+    D3DXEDT_FLOATS     = 2,
+    D3DXEDT_DWORD      = 3,
+    D3DXEDT_FORCEDWORD = 0x7fffffff,
+} D3DXEFFECTDEFAULTTYPE;
+
+enum _D3DXWELDEPSILONSFLAGS
+{
+    D3DXWELDEPSILONS_WELDALL             = 0x1,
+    D3DXWELDEPSILONS_WELDPARTIALMATCHES  = 0x2,
+    D3DXWELDEPSILONS_DONOTREMOVEVERTICES = 0x4,
+    D3DXWELDEPSILONS_DONOTSPLIT          = 0x8,
+};
+
+typedef enum _D3DXSHCOMPRESSQUALITYTYPE
+{
+    D3DXSHCQUAL_FASTLOWQUALITY  = 1,
+    D3DXSHCQUAL_SLOWHIGHQUALITY = 2,
+    D3DXSHCQUAL_FORCE_DWORD     = 0x7fffffff,
+} D3DXSHCOMPRESSQUALITYTYPE;
+
+typedef enum _D3DXSHGPUSIMOPT
+{
+    D3DXSHGPUSIMOPT_SHADOWRES256   = 1,
+    D3DXSHGPUSIMOPT_SHADOWRES512   = 0,
+    D3DXSHGPUSIMOPT_SHADOWRES1024  = 2,
+    D3DXSHGPUSIMOPT_SHADOWRES2048  = 3,
+    D3DXSHGPUSIMOPT_HIGHQUALITY    = 4,
+    D3DXSHGPUSIMOPT_FORCE_DWORD    = 0x7fffffff,
+} D3DXSHGPUSIMOPT;
+
 typedef struct ID3DXBaseMesh* LPD3DXBASEMESH;
 typedef struct ID3DXMesh* LPD3DXMESH;
+typedef struct ID3DXPMesh *LPD3DXPMESH;
+typedef struct ID3DXSPMesh *LPD3DXSPMESH;
+typedef struct ID3DXSkinInfo *LPD3DXSKININFO;
+typedef struct ID3DXPatchMesh *LPD3DXPATCHMESH;
+typedef struct ID3DXPRTBuffer *LPD3DXPRTBUFFER;
+typedef struct ID3DXPRTCompBuffer *LPD3DXPRTCOMPBUFFER;
+typedef struct ID3DXPRTEngine *LPD3DXPRTENGINE;
+typedef struct ID3DXTextureGutterHelper *LPD3DXTEXTUREGUTTERHELPER;
 
 typedef struct _D3DXATTRIBUTERANGE {
     DWORD AttribId;
@@ -69,6 +190,117 @@ typedef struct _D3DXATTRIBUTERANGE {
 
 typedef D3DXATTRIBUTERANGE* LPD3DXATTRIBUTERANGE;
 
+typedef struct _D3DXMATERIAL
+{
+    D3DMATERIAL9 MatD3D;
+    LPSTR pTextureFilename;
+} D3DXMATERIAL, *LPD3DXMATERIAL;
+
+typedef struct _D3DXEFFECTDEFAULT
+{
+    LPSTR pParamName;
+    D3DXEFFECTDEFAULTTYPE Type;
+    DWORD NumBytes;
+    LPVOID pValue;
+} D3DXEFFECTDEFAULT, *LPD3DXEFFECTDEFAULT;
+
+typedef struct _D3DXEFFECTINSTANCE
+{
+    LPSTR pEffectFilename;
+    DWORD NumDefaults;
+    LPD3DXEFFECTDEFAULT pDefaults;
+} D3DXEFFECTINSTANCE, *LPD3DXEFFECTINSTANCE;
+
+typedef struct _D3DXATTRIBUTEWEIGHTS
+{
+    FLOAT Position;
+    FLOAT Boundary;
+    FLOAT Normal;
+    FLOAT Diffuse;
+    FLOAT Specular;
+    FLOAT Texcoords[8];
+    FLOAT Tangent;
+    FLOAT Binormal;
+} D3DXATTRIBUTEWEIGHTS, *LPD3DXATTRIBUTEWEIGHTS;
+
+typedef struct _D3DXWELDEPSILONS
+{
+    FLOAT Position;
+    FLOAT BlendWeights;
+    FLOAT Normals;
+    FLOAT PSize;
+    FLOAT Specular;
+    FLOAT Diffuse;
+    FLOAT Texcoords[8];
+    FLOAT Tangent;
+    FLOAT Binormal;
+    FLOAT TessFactor;
+} D3DXWELDEPSILONS, *LPD3DXWELDEPSILONS;
+
+typedef struct _D3DXBONECOMBINATION
+{
+    DWORD AttribId;
+    DWORD FaceStart;
+    DWORD FaceCount;
+    DWORD VertexStart;
+    DWORD VertexCout;
+    DWORD *BoneId;
+} D3DXBONECOMBINATION, *LPD3DXBONECOMBINATION;
+
+typedef struct _D3DXPATCHINFO
+{
+    D3DXPATCHMESHTYPE PatchType;
+    D3DDEGREETYPE Degree;
+    D3DBASISTYPE Basis;
+} D3DXPATCHINFO, *LPD3DXPATCHINFO;
+
+typedef struct _D3DXINTERSECTINFO
+{
+    DWORD FaceIndex;
+    FLOAT U;
+    FLOAT V;
+    FLOAT Dist;
+} D3DXINTERSECTINFO, *LPD3DXINTERSECTINFO;
+
+typedef struct _D3DXSHMATERIAL
+{
+    D3DCOLORVALUE Diffuse;
+    BOOL bMirror;
+    BOOL bSubSurf;
+    FLOAT RelativeIndexOfRefraction;
+    D3DCOLORVALUE Absorption;
+    D3DCOLORVALUE ReducedScattering;
+} D3DXSHMATERIAL;
+
+typedef struct _D3DXSHPRTSPLITMESHVERTDATA
+{
+    UINT uVertRemap;
+    UINT uSubCluster;
+    UCHAR ucVertStatus;
+} D3DXSHPRTSPLITMESHVERTDATA;
+
+typedef struct _D3DXSHPRTSPLITMESHCLUSTERDATA
+{
+    UINT uVertStart;
+    UINT uVertLength;
+    UINT uFaceStart;
+    UINT uFaceLength;
+    UINT uClusterStart;
+    UINT uClusterLength;
+} D3DXSHPRTSPLITMESHCLUSTERDATA;
+
+typedef struct _XFILECOMPRESSEDANIMATIONSET
+{
+    DWORD CompressedBlockSize;
+    FLOAT TicksPerSec;
+    DWORD PlaybackType;
+    DWORD BufferLength;
+} XFILECOMPRESSEDANIMATIONSET;
+
+typedef HRESULT (WINAPI *LPD3DXUVATLASCB)(FLOAT, LPVOID);
+typedef HRESULT (WINAPI *LPD3DXIMTSIGNALCALLBACK)(CONST D3DXVECTOR2 *, UINT, UINT, VOID *, FLOAT *);
+typedef HRESULT (WINAPI *LPD3DXSHPRTSIMCB)(float, LPVOID);
+
 #undef INTERFACE
 #define INTERFACE ID3DXBaseMesh
 
@@ -145,6 +377,305 @@ DECLARE_INTERFACE_(ID3DXMesh, ID3DXBaseMesh)
                      DWORD* face_remap, LPD3DXBUFFER* vertex_remap) PURE;
     STDMETHOD(SetAttributeTable)(THIS_ CONST D3DXATTRIBUTERANGE* attrib_table, DWORD attrib_table_size) PURE;
 };
+#undef INTERFACE
+
+#define INTERFACE ID3DXPMesh
+DECLARE_INTERFACE_(ID3DXPMesh, ID3DXBaseMesh)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
+    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG, Release)(THIS) PURE;
+    /*** ID3DXBaseMesh ***/
+    STDMETHOD(DrawSubset)(THIS_ DWORD attrib_id) PURE;
+    STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
+    STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
+    STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
+    STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
+    STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE;
+    STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
+    STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* device) PURE;
+    STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf, LPDIRECT3DDEVICE9 device, LPD3DXMESH* clone_mesh) PURE;
+    STDMETHOD(CloneMesh)(THIS_ DWORD options, CONST D3DVERTEXELEMENT9* declaration, LPDIRECT3DDEVICE9 device,
+        LPD3DXMESH* clone_mesh) PURE;
+    STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER9* vertex_buffer) PURE;
+    STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER9* index_buffer) PURE;
+    STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, LPVOID* data) PURE;
+    STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
+    STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, LPVOID* data) PURE;
+    STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
+    STDMETHOD(GetAttributeTable)(THIS_ D3DXATTRIBUTERANGE* attrib_table, DWORD* attrib_table_size) PURE;
+    STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* point_reps, DWORD* adjacency) PURE;
+    STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* adjacency, DWORD* point_reps) PURE;
+    STDMETHOD(GenerateAdjacency)(THIS_ FLOAT epsilon, DWORD* adjacency) PURE;
+    STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
+    /*** ID3DXPMesh ***/
+    STDMETHOD(ClonePMeshFVF)(THIS_ DWORD options, DWORD fvf, LPDIRECT3DDEVICE9 device, LPD3DXPMESH* clone_mesh) PURE;
+    STDMETHOD(ClonePMesh)(THIS_ DWORD options, CONST D3DVERTEXELEMENT9* declaration, LPDIRECT3DDEVICE9 device,
+        LPD3DXPMESH* clone_mesh) PURE;
+    STDMETHOD(SetNumFaces)(THIS_ DWORD faces) PURE;
+    STDMETHOD(SetNumVertices)(THIS_ DWORD vertices) PURE;
+    STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE;
+    STDMETHOD_(DWORD, GetMinFaces)(THIS) PURE;
+    STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE;
+    STDMETHOD_(DWORD, GetMinVertices)(THIS) PURE;
+    STDMETHOD(Save)(THIS_ IStream *stream, CONST D3DXMATERIAL* material, CONST D3DXEFFECTINSTANCE* effect_instance, DWORD num_materials) PURE;
+    STDMETHOD(Optimize)(THIS_ DWORD flags, DWORD* adjacency_out, DWORD* face_remap,
+        LPD3DXBUFFER* vertex_remap, LPD3DXMESH* opt_mesh) PURE;
+    STDMETHOD(OptimizeBaseLOD)(THIS_ DWORD flags, DWORD* face_remap) PURE;
+    STDMETHOD(TrimByFaces)(THIS_ DWORD new_faces_min, DWORD new_faces_max, DWORD* face_remap, DWORD* vertex_remap) PURE;
+    STDMETHOD(TrimByVertices)(THIS_ DWORD new_vertices_min, DWORD new_vertices_max, DWORD* face_remap, DWORD* vertex_remap) PURE;
+    STDMETHOD(GetAdjacency)(THIS_ DWORD* adjacency) PURE;
+    STDMETHOD(GenerateVertexHistory)(THIS, DWORD* vertex_history) PURE;
+};
+#undef INTERFACE
+
+#define INTERFACE ID3DXSPMesh
+DECLARE_INTERFACE_(ID3DXSPMesh, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
+    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG, Release)(THIS) PURE;
+    /*** ID3DXSPMesh ***/
+    STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
+    STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
+    STDMETHOD_(DWORD, GetNumFVF)(THIS) PURE;
+    STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
+    STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
+    STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* device) PURE;
+    STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf, LPDIRECT3DDEVICE9 device, DWORD* adjacency_out,
+        DWORD* vertex_remap_out, LPD3DXMESH* clone_mesh) PURE;
+    STDMETHOD(CloneMesh)(THIS_ DWORD options, CONST D3DVERTEXELEMENT9* declaration, LPDIRECT3DDEVICE9 device,
+        DWORD* adjacency_out, DWORD* vertex_remap_out, LPD3DXMESH* clone_mesh) PURE;
+    STDMETHOD(ClonePMeshFVF)(THIS_ DWORD options, DWORD fvf, LPDIRECT3DDEVICE9 device, DWORD* vertex_remap_out,
+        FLOAT* errors_by_face, LPD3DXPMESH* clone_mesh) PURE;
+    STDMETHOD(ClonePMesh)(THIS_ DWORD options, CONST D3DVERTEXELEMENT9* declaration, LPDIRECT3DDEVICE9 device,
+        DWORD* vertex_remap_out, FLOAT* errors_by_face, LPD3DXPMESH* clone_mesh) PURE;
+    STDMETHOD(ReduceFaces)(THIS_ DWORD faces) PURE;
+    STDMETHOD(ReduceVertices)(THIS_ DWORD vertices) PURE;
+    STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE;
+    STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE;
+    STDMETHOD(GetVertexAttributeWeights)(THIS_ LPD3DXATTRIBUTEWEIGHTS vertex_attribute_weights) PURE;
+    STDMETHOD(GetVertexWeights)(THIS_ FLOAT* vertex_weights) PURE;
+};
+#undef INTERFACE
+
+#define INTERFACE ID3DXPatchMesh
+DECLARE_INTERFACE_(ID3DXPatchMesh, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
+    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG, Release)(THIS) PURE;
+    /*** ID3DXPatchMesh ***/
+    STDMETHOD_(DWORD, GetNumPatches)(THIS) PURE;
+    STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
+    STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
+    STDMETHOD_(DWORD, GetControlVerticesPerPatch)(THIS) PURE;
+    STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
+    STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* device) PURE;
+    STDMETHOD(GetPatchInfo)(THIS_ LPD3DXPATCHINFO patch_info) PURE;
+    STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER9* vertex_buffer) PURE;
+    STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER9* index_buffer) PURE;
+    STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, LPVOID* data) PURE;
+    STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
+    STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, LPVOID* data) PURE;
+    STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
+    STDMETHOD(LockAttributeBuffer)(THIS_ DWORD flags, DWORD** data) PURE;
+    STDMETHOD(UnlockAttributeBuffer)(THIS) PURE;
+    STDMETHOD(GetTessSize)(THIS_ FLOAT tess_level, DWORD adaptive, DWORD* num_triangles, DWORD* num_vertices) PURE;
+    STDMETHOD(GenerateAdjacency)(THIS_ FLOAT tolerance) PURE;
+    STDMETHOD(CloneMesh)(THIS_ DWORD options, CONST D3DVERTEXELEMENT9* declaration, LPD3DXPATCHMESH *clone_mesh) PURE;
+    STDMETHOD(Optimize)(THIS_ DWORD flags) PURE;
+    STDMETHOD(SetDisplaceParam)(THIS_ LPDIRECT3DBASETEXTURE9 texture, D3DTEXTUREFILTERTYPE min_filter,
+        D3DTEXTUREFILTERTYPE mag_filter, D3DTEXTUREFILTERTYPE mip_filter, D3DTEXTUREADDRESS wrap, DWORD lod_bias) PURE;
+    STDMETHOD(GetDisplaceParam)(THIS_ LPDIRECT3DBASETEXTURE9* texture, D3DTEXTUREFILTERTYPE* min_filter,
+        D3DTEXTUREFILTERTYPE* mag_filter, D3DTEXTUREFILTERTYPE* mip_filter, D3DTEXTUREADDRESS* wrap, DWORD* lod_bias) PURE;
+    STDMETHOD(Tessellate)(THIS_ FLOAT tess_level, LPD3DXMESH mesh) PURE;
+    STDMETHOD(TessellateAdaptive)(THIS_ CONST D3DXVECTOR4* trans, DWORD max_tess_level, DWORD min_tess_level, LPD3DXMESH mesh) PURE;
+};
+#undef INTERFACE
+
+#define INTERFACE ID3DXSkinInfo
+DECLARE_INTERFACE_(ID3DXSkinInfo, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
+    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG, Release)(THIS) PURE;
+    /*** ID3DXSkinInfo ***/
+    STDMETHOD(SetBoneInfluence)(THIS_ DWORD bone, DWORD num_influences, CONST DWORD* vertices, CONST FLOAT* weights) PURE;
+    STDMETHOD(SetBoneVertexInfluence)(THIS_ DWORD bone_num, DWORD influence_num, float weight) PURE;
+    STDMETHOD_(DWORD, GetNumBoneInfluences)(THIS_ DWORD bone) PURE;
+    STDMETHOD(GetBoneInfluence)(THIS_ DWORD bone, DWORD* vertices, FLOAT* weights) PURE;
+    STDMETHOD(GetBoneVertexInfluence)(THIS_ DWORD bone_num, DWORD influence_num, float *weight, DWORD* vertex_num) PURE;
+    STDMETHOD(GetMaxVertexInfluences)(THIS_ DWORD* max_vertex_influences) PURE;
+    STDMETHOD_(DWORD, GetNumBones)(THIS) PURE;
+    STDMETHOD(FindBoneVertexInfluenceIndex)(THIS_ DWORD bone_num, DWORD vertex_num, DWORD* influence_index) PURE;
+    STDMETHOD(GetMaxFaceInfluences)(THIS_ LPDIRECT3DINDEXBUFFER9 index_buffer, DWORD num_faces, DWORD* max_face_influences) PURE;
+    STDMETHOD(SetMinBoneInfluence)(THIS_ FLOAT min_influence) PURE;
+    STDMETHOD_(DWORD, GetMinBoneInfluence)(THIS) PURE;
+    STDMETHOD(SetBoneName)(THIS_ DWORD bone, LPCSTR name) PURE;
+    STDMETHOD_(LPCSTR, GetBoneName)(THIS_ DWORD bone) PURE;
+    STDMETHOD(SetBoneOffsetMatrix)(THIS_ DWORD bone, CONST D3DXMATRIX* bone_transform) PURE;
+    STDMETHOD_(LPD3DXMATRIX, GetBoneOffsetMatrix)(THIS_ DWORD bone) PURE;
+    STDMETHOD(Clone)(THIS_ LPD3DXSKININFO* skin_info) PURE;
+    STDMETHOD(Remap)(THIS_ DWORD num_vertices, DWORD* vertex_remap) PURE;
+    STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE;
+    STDMETHOD(SetDeclaration)(THIS_ CONST D3DVERTEXELEMENT9* declaration) PURE;
+    STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
+    STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
+    STDMETHOD(UpdateSkinnedMesh)(THIS_ CONST D3DXMATRIX* bone_transforms,
+        CONST D3DXMATRIX* bone_inv_transpose_transforms, LPCVOID vertices_src, PVOID vertices_dest) PURE;
+    STDMETHOD(ConvertToBlendedMesh)(THIS_ LPD3DXMESH mesh_in, DWORD options, CONST DWORD *adjacency_in,
+        LPDWORD adjacency_out, DWORD* face_remap, LPD3DXBUFFER* vertex_remap, DWORD* max_face_infl,
+        DWORD* num_bone_combinations, LPD3DXBUFFER* bone_combination_table, LPD3DXMESH* mesh_out) PURE;
+    STDMETHOD(ConvertToIndexedBlendedMesh)(THIS_ LPD3DXMESH mesh_in, DWORD options, CONST DWORD *adjacency_in,
+        LPDWORD adjacency_out, DWORD* face_remap, LPD3DXBUFFER* vertex_remap, DWORD* max_face_infl,
+        DWORD* num_bone_combinations, LPD3DXBUFFER* bone_combination_table, LPD3DXMESH* mesh_out) PURE;
+};
+#undef INTERFACE
+
+#define INTERFACE ID3DXPRTBuffer
+DECLARE_INTERFACE_(ID3DXPRTBuffer, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
+    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG, Release)(THIS) PURE;
+    /*** ID3DXPRTBuffer methods ***/
+    STDMETHOD_(UINT, GetNumSamples)(THIS) PURE;
+    STDMETHOD_(UINT, GetNumCoeffs)(THIS) PURE;
+    STDMETHOD_(UINT, GetNumChannels)(THIS) PURE;
+    STDMETHOD_(BOOL, IsTexture)(THIS) PURE;
+    STDMETHOD_(BOOL, GetWidth)(THIS) PURE;
+    STDMETHOD_(BOOL, GetHeight)(THIS) PURE;
+    STDMETHOD(Resize)(THIS_ UINT new_size) PURE;
+    STDMETHOD(LockBuffer)(THIS_ UINT start, UINT num_samples, FLOAT **data) PURE;
+    STDMETHOD(UnlockBuffer)(THIS) PURE;
+    STDMETHOD(ScaleBuffer)(THIS_ FLOAT scale) PURE;
+    STDMETHOD(AddBuffer)(THIS_ LPD3DXPRTBUFFER buffer) PURE;
+    STDMETHOD(AttachGH)(THIS_ LPD3DXTEXTUREGUTTERHELPER) PURE;
+    STDMETHOD(ReleaseGH)(THIS) PURE;
+    STDMETHOD(EvalGH)(THIS) PURE;
+    STDMETHOD(ExtractTexture)(THIS_ UINT channel, UINT start_coefficient,
+        UINT num_coefficients, LPDIRECT3DTEXTURE9 texture) PURE;
+    STDMETHOD(ExtractToMesh)(THIS_ UINT num_coefficients, D3DDECLUSAGE usage,
+        UINT usage_index_start, LPD3DXMESH scene) PURE;
+};
+#undef INTERFACE
+
+#define INTERFACE ID3DXPRTCompBuffer
+DECLARE_INTERFACE_(ID3DXPRTCompBuffer, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
+    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG, Release)(THIS) PURE;
+    /*** ID3DXPRTCompBuffer methods ***/
+    STDMETHOD_(UINT, GetNumSamples)(THIS) PURE;
+    STDMETHOD_(UINT, GetNumCoeffs)(THIS) PURE;
+    STDMETHOD_(UINT, GetNumChannels)(THIS) PURE;
+    STDMETHOD_(BOOL, IsTexture)(THIS) PURE;
+    STDMETHOD_(UINT, GetWidth)(THIS) PURE;
+    STDMETHOD_(UINT, GetHeight)(THIS) PURE;
+    STDMETHOD_(UINT, GetNumClusters)(THIS) PURE;
+    STDMETHOD_(UINT, GetNumPCA)(THIS) PURE;
+    STDMETHOD(NormalizeData)(THIS) PURE;
+    STDMETHOD(ExtractBasis)(THIS_ UINT cluster, FLOAT *cluster_basis) PURE;
+    STDMETHOD(ExtractClusterIDs)(THIS_ UINT *cluster_ids) PURE;
+    STDMETHOD(ExtractPCA)(THIS_ UINT start_pca, UINT num_extract, FLOAT *pca_coefficients) PURE;
+    STDMETHOD(ExtractTexture)(THIS_ UINT start_pca, UINT num_pca, LPDIRECT3DTEXTURE9 texture) PURE;
+    STDMETHOD(ExtractToMesh)(THIS_ UINT num_pca, D3DDECLUSAGE usage, UINT usage_index_start, LPD3DXMESH scene) PURE;
+};
+#undef INTERFACE
+
+#define INTERFACE ID3DXTextureGutterHelper
+DECLARE_INTERFACE_(ID3DXTextureGutterHelper, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
+    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG, Release)(THIS) PURE;
+    /*** ID3DXTextureGutterHelper methods ***/
+    STDMETHOD_(UINT, GetWidth)(THIS) PURE;
+    STDMETHOD_(UINT, GetHeight)(THIS) PURE;
+
+    STDMETHOD(ApplyGuttersFloat)(THIS_ FLOAT *data_in, UINT num_coeffs, UINT width, UINT height) PURE;
+    STDMETHOD(ApplyGuttersTex)(THIS_ LPDIRECT3DTEXTURE9 texture) PURE;
+    STDMETHOD(ApplyGuttersPRT)(THIS_ LPD3DXPRTBUFFER buffer) PURE;
+    STDMETHOD(ResampleTex)(THIS_ LPDIRECT3DTEXTURE9 texture_in, LPD3DXMESH mesh_in,
+        D3DDECLUSAGE usage, UINT usage_index, LPDIRECT3DTEXTURE9 texture_out) PURE;
+    STDMETHOD(GetFaceMap)(THIS_ UINT *face_data) PURE;
+    STDMETHOD(GetBaryMap)(THIS_ D3DXVECTOR2 *bary_data) PURE;
+    STDMETHOD(GetTexelMap)(THIS_ D3DXVECTOR2 *texel_data) PURE;
+    STDMETHOD(GetGutterMap)(THIS_ BYTE *gutter_data) PURE;
+    STDMETHOD(SetFaceMap)(THIS_ UINT *face_data) PURE;
+    STDMETHOD(SetBaryMap)(THIS_ D3DXVECTOR2 *bary_data) PURE;
+    STDMETHOD(SetTexelMap)(THIS_ D3DXVECTOR2 *texel_data) PURE;
+    STDMETHOD(SetGutterMap)(THIS_ BYTE *gutter_data) PURE;
+};
+#undef INTERFACE
+
+#define INTERFACE ID3DXPRTEngine
+DECLARE_INTERFACE_(ID3DXPRTEngine, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
+    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG, Release)(THIS) PURE;
+    /*** ID3DXPRTEngine methods ***/
+    STDMETHOD(SetMeshMaterials)(THIS_ CONST D3DXSHMATERIAL **materials, UINT num_meshes,
+        UINT num_channels, BOOL set_albedo, FLOAT length_scale) PURE;
+    STDMETHOD(SetPerVertexAlbedo)(THIS_ CONST VOID *data_in, UINT num_channels, UINT stride) PURE;
+    STDMETHOD(SetPerTexelAlbedo)(THIS_ LPDIRECT3DTEXTURE9 albedo_texture, UINT num_channels,
+        LPD3DXTEXTUREGUTTERHELPER gh) PURE;
+    STDMETHOD(GetVertexAlbedo)(THIS_ D3DXCOLOR *vert_colors, UINT num_verts) PURE;
+    STDMETHOD(SetPerTexelNormals)(THIS_ LPDIRECT3DTEXTURE9 normal_texture) PURE;
+    STDMETHOD(ExtractPerVertexAlbedo)(THIS_ LPD3DXMESH mesh, D3DDECLUSAGE usage, UINT num_channels) PURE;
+    STDMETHOD(ResampleBuffer)(THIS_ LPD3DXPRTBUFFER buffer_in, LPD3DXPRTBUFFER buffer_out) PURE;
+    STDMETHOD(GetAdaptedMesh)(THIS_ LPDIRECT3DDEVICE9 device, UINT *face_remap,
+        UINT *vert_remap, FLOAT *vert_weights, LPD3DXMESH *mesh) PURE;
+    STDMETHOD_(UINT, GetNumVerts)(THIS) PURE;
+    STDMETHOD_(UINT, GetNumFaces)(THIS) PURE;
+    STDMETHOD(SetMinMaxIntersection)(THIS_ FLOAT min, FLOAT max) PURE;
+    STDMETHOD(RobustMeshRefine)(THIS_ FLOAT min_edge_length, UINT max_subdiv) PURE;
+    STDMETHOD(SetSamplingInfo)(THIS_ UINT num_rays, BOOL use_sphere,
+        BOOL use_cosine, BOOL adaptive, FLOAT adpative_thresh) PURE;
+    STDMETHOD(ComputeDirectLightingSH)(THIS_ UINT sh_order, LPD3DXPRTBUFFER data_out) PURE;
+    STDMETHOD(ComputeDirectLightingSHAdaptive)(THIS_ UINT sh_order, FLOAT adaptive_thresh,
+        FLOAT min_edge_length, UINT max_subdiv, LPD3DXPRTBUFFER data_out) PURE;
+    STDMETHOD(ComputeDirectLightingSHGPU)(THIS_ LPDIRECT3DDEVICE9 device, UINT flags,
+        UINT sh_order, FLOAT zbias, FLOAT zangle_bias, LPD3DXPRTBUFFER data_out) PURE;
+    STDMETHOD(ComputeSS)(THIS_ LPD3DXPRTBUFFER data_in, LPD3DXPRTBUFFER data_out,
+        LPD3DXPRTBUFFER data_total) PURE;
+    STDMETHOD(ComputeSSAdaptive)(THIS_ LPD3DXPRTBUFFER data_in, FLOAT adaptive_thres,
+        FLOAT min_edge_length, UINT max_subdiv, LPD3DXPRTBUFFER data_out, LPD3DXPRTBUFFER data_total) PURE;
+    STDMETHOD(ComputeBounce)(THIS_ LPD3DXPRTBUFFER data_in, LPD3DXPRTBUFFER data_out,
+        LPD3DXPRTBUFFER data_total) PURE;
+    STDMETHOD(ComputeBounceAdaptive)(THIS_ LPD3DXPRTBUFFER data_in, FLOAT adaptive_thres,
+        FLOAT min_edge_length, UINT max_subdiv, LPD3DXPRTBUFFER data_out, LPD3DXPRTBUFFER data_total) PURE;
+    STDMETHOD(ComputeVolumeSamplesDirectSH)(THIS_ UINT sh_order_in, UINT sh_order_out,
+        UINT num_vol_samples, CONST D3DXVECTOR3 *sample_locs, LPD3DXPRTBUFFER data_out) PURE;
+    STDMETHOD(ComputeVolumeSamples)(THIS_ LPD3DXPRTBUFFER surf_data_in, UINT sh_order,
+        UINT num_vol_samples, CONST D3DXVECTOR3 *sample_locs, LPD3DXPRTBUFFER data_out) PURE;
+    STDMETHOD(ComputeSurfSamplesDirectSH)(THIS_ UINT sh_order, UINT num_samples,
+        CONST D3DXVECTOR3 *sample_locs, CONST D3DXVECTOR3 *sample_norms, LPD3DXPRTBUFFER data_out) PURE;
+    STDMETHOD(ComputeSurfSamplesBounce)(THIS_ LPD3DXPRTBUFFER surf_data_in, UINT num_samples,
+        CONST D3DXVECTOR3 *sample_locs, CONST D3DXVECTOR3 *sample_norms, LPD3DXPRTBUFFER data_out,
+        LPD3DXPRTBUFFER data_total) PURE;
+    STDMETHOD(FreeSSData)(THIS) PURE;
+    STDMETHOD(FreeBounceData)(THIS) PURE;
+    STDMETHOD(ComputeLDPRTCoeffs)(THIS_ LPD3DXPRTBUFFER data_in, UINT sh_order, D3DXVECTOR3 *norm_out,
+        LPD3DXPRTBUFFER data_out) PURE;
+    STDMETHOD(ScaleMeshChunk)(THIS_ UINT mesh_chunk, FLOAT scale, LPD3DXPRTBUFFER data_out) PURE;
+    STDMETHOD(MultiplyAlbedo)(THIS_ LPD3DXPRTBUFFER data_out) PURE;
+    STDMETHOD(SetCallback)(THIS_ LPD3DXSHPRTSIMCB cb, FLOAT frequency, LPVOID user_context) PURE;
+    STDMETHOD_(BOOL, ShadowRayIntersects)(THIS_ CONST D3DXVECTOR3 *ray_pos, CONST D3DXVECTOR3 *ray_dir) PURE;
+    STDMETHOD_(BOOL, ClosestRayIntersects)(THIS_ CONST D3DXVECTOR3 *ray_pos, CONST D3DXVECTOR3 *ray_dir,
+        DWORD *face_index, FLOAT *u, FLOAT *v, FLOAT *dist) PURE;
+};
 
 #ifdef __cplusplus
 extern "C" {
@@ -153,19 +684,108 @@ extern "C" {
 HRESULT WINAPI D3DXCreateMesh(DWORD, DWORD, DWORD, CONST D3DVERTEXELEMENT9 *, LPDIRECT3DDEVICE9, LPD3DXMESH *);
 HRESULT WINAPI D3DXCreateMeshFVF(DWORD, DWORD, DWORD, DWORD, LPDIRECT3DDEVICE9, LPD3DXMESH *);
 HRESULT WINAPI D3DXCreateBuffer(DWORD, LPD3DXBUFFER*);
+HRESULT WINAPI D3DXCreateSPMesh(LPD3DXMESH, CONST DWORD *, CONST D3DXATTRIBUTEWEIGHTS, CONST FLOAT *, LPD3DXSPMESH *);
+HRESULT WINAPI D3DXCreatePMeshFromStream(IStream *, DWORD, LPDIRECT3DDEVICE9, LPD3DXBUFFER *, LPD3DXBUFFER *, DWORD *, LPD3DXPMESH *);
+HRESULT WINAPI D3DXCreateSkinInfo(DWORD, CONST D3DVERTEXELEMENT9 *, DWORD, LPD3DXSKININFO *);
+HRESULT WINAPI D3DXCreateSkinInfoFVF(DWORD, DWORD, DWORD, LPD3DXSKININFO *);
+HRESULT WINAPI D3DXCreateSkinInfoFromBlendedMesh(LPD3DXBASEMESH, DWORD, CONST D3DXBONECOMBINATION *, LPD3DXSKININFO *);
+HRESULT WINAPI D3DXCreatePatchMesh(CONST D3DXPATCHINFO *, DWORD, DWORD, DWORD, CONST D3DVERTEXELEMENT9 *, LPDIRECT3DDEVICE9, LPD3DXPATCHMESH *);
+HRESULT WINAPI D3DXCreatePRTBuffer(UINT, UINT, UINT, LPD3DXPRTBUFFER *);
+HRESULT WINAPI D3DXCreatePRTBufferTex(UINT, UINT, UINT, UINT, LPD3DXPRTBUFFER *);
+HRESULT WINAPI D3DXCreatePRTCompBuffer(D3DXSHCOMPRESSQUALITYTYPE, UINT, UINT, LPD3DXSHPRTSIMCB, LPVOID, LPD3DXPRTBUFFER, LPD3DXPRTCOMPBUFFER *);
+HRESULT WINAPI D3DXCreateTextureGutterHelper(UINT, UINT, LPD3DXMESH, FLOAT, LPD3DXTEXTUREGUTTERHELPER *);
+HRESULT WINAPI D3DXCreatePRTEngine(LPD3DXMESH, DWORD *, BOOL, LPD3DXMESH, LPD3DXPRTENGINE *);
+HRESULT WINAPI D3DXLoadMeshFromXA(LPCSTR, DWORD, LPDIRECT3DDEVICE9, LPD3DXBUFFER *, LPD3DXBUFFER *, LPD3DXBUFFER *, DWORD *, LPD3DXMESH *);
+HRESULT WINAPI D3DXLoadMeshFromXW(LPCWSTR, DWORD, LPDIRECT3DDEVICE9, LPD3DXBUFFER *, LPD3DXBUFFER *, LPD3DXBUFFER *, DWORD *, LPD3DXMESH *);
+#define D3DXLoadMeshFromX WINELIB_NAME_AW(D3DXLoadMeshFromX)
+HRESULT WINAPI D3DXLoadMeshFromXInMemory(LPCVOID, DWORD, DWORD, LPDIRECT3DDEVICE9, LPD3DXBUFFER *, LPD3DXBUFFER *, LPD3DXBUFFER *, DWORD *, LPD3DXMESH *);
+HRESULT WINAPI D3DXLoadMeshFromXResource(HMODULE, LPCSTR, LPCSTR, DWORD, LPDIRECT3DDEVICE9, LPD3DXBUFFER *, LPD3DXBUFFER *, LPD3DXBUFFER *, DWORD *, LPD3DXMESH *);
+HRESULT WINAPI D3DXLoadMeshFromXof(LPD3DXFILEDATA, DWORD, LPDIRECT3DDEVICE9, LPD3DXBUFFER *, LPD3DXBUFFER *, LPD3DXBUFFER *, DWORD *, LPD3DXMESH *);
+HRESULT WINAPI D3DXLoadPatchMeshFromXof(LPD3DXFILEDATA, DWORD, LPDIRECT3DDEVICE9, LPD3DXBUFFER *, LPD3DXBUFFER *, LPD3DXBUFFER *, DWORD *, LPD3DXPATCHMESH *);
+HRESULT WINAPI D3DXLoadSkinMeshFromXof(LPD3DXFILEDATA, DWORD, LPDIRECT3DDEVICE9, LPD3DXBUFFER *, LPD3DXBUFFER *, LPD3DXBUFFER *, DWORD *, LPD3DXSKININFO *, LPD3DXMESH *);
+HRESULT WINAPI D3DXLoadPRTBufferFromFileA(LPCSTR, LPD3DXPRTBUFFER *);
+HRESULT WINAPI D3DXLoadPRTBufferFromFileW(LPCWSTR, LPD3DXPRTBUFFER *);
+#define D3DXLoadPRTBufferFromFile WINELIB_NAME_AW(D3DXLoadPRTBufferFromFile)
+HRESULT WINAPI D3DXLoadPRTCompBufferFromFileA(LPCSTR, LPD3DXPRTCOMPBUFFER *);
+HRESULT WINAPI D3DXLoadPRTCompBufferFromFileW(LPCWSTR, LPD3DXPRTCOMPBUFFER *);
+#define D3DXLoadPRTCompBufferFromFile WINELIB_NAME_AW(D3DXLoadPRTCompBufferFromFile)
+HRESULT WINAPI D3DXSaveMeshToXA(LPCSTR, LPD3DXMESH, CONST DWORD *, CONST D3DXMATERIAL *, CONST D3DXEFFECTINSTANCE *, DWORD, DWORD);
+HRESULT WINAPI D3DXSaveMeshToXW(LPCWSTR, LPD3DXMESH, CONST DWORD *, CONST D3DXMATERIAL *, CONST D3DXEFFECTINSTANCE *, DWORD, DWORD);
+#define D3DXSaveMeshToX WINELIB_NAME_AW(D3DXSaveMeshToX)
+HRESULT WINAPI D3DXSavePRTBufferToFileA(LPCSTR, LPD3DXPRTBUFFER);
+HRESULT WINAPI D3DXSavePRTBufferToFileW(LPCWSTR, LPD3DXPRTBUFFER);
+#define D3DXSavePRTBufferToFile WINELIB_NAME_AW(D3DXSavePRTBufferToFile)
+HRESULT WINAPI D3DXSavePRTCompBufferToFileA(LPCSTR, LPD3DXPRTCOMPBUFFER);
+HRESULT WINAPI D3DXSavePRTCompBufferToFileW(LPCWSTR, LPD3DXPRTCOMPBUFFER);
+#define D3DXSavePRTCompBufferToFile WINELIB_NAME_AW(D3DXSavePRTCompBufferToFile)
 UINT    WINAPI D3DXGetDeclLength(const D3DVERTEXELEMENT9 *decl);
 UINT    WINAPI D3DXGetDeclVertexSize(const D3DVERTEXELEMENT9 *decl, DWORD stream_idx);
 UINT    WINAPI D3DXGetFVFVertexSize(DWORD);
 BOOL    WINAPI D3DXBoxBoundProbe(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *);
 BOOL    WINAPI D3DXSphereBoundProbe(CONST D3DXVECTOR3 *,FLOAT,CONST D3DXVECTOR3 *,CONST D3DXVECTOR3 *);
+HRESULT WINAPI D3DXCleanMesh(D3DXCLEANTYPE, LPD3DXMESH, CONST DWORD *, LPD3DXMESH *, DWORD *, LPD3DXBUFFER *);
+HRESULT WINAPI D3DXConcatenateMeshes(LPD3DXMESH *, UINT, DWORD, CONST D3DXMATRIX *, CONST D3DXMATRIX *, CONST D3DVERTEXELEMENT9 *, LPDIRECT3DDEVICE9, LPD3DXMESH *);
 HRESULT WINAPI D3DXComputeBoundingBox(CONST D3DXVECTOR3 *, DWORD, DWORD, D3DXVECTOR3 *, D3DXVECTOR3 *);
 HRESULT WINAPI D3DXComputeBoundingSphere(CONST D3DXVECTOR3 *, DWORD, DWORD, D3DXVECTOR3 *, FLOAT *);
+HRESULT WINAPI D3DXComputeIMTFromPerTexelSignal(LPD3DXMESH, DWORD, FLOAT *, UINT, UINT, UINT, UINT, DWORD, LPD3DXUVATLASCB, LPVOID, LPD3DXBUFFER *);
+HRESULT WINAPI D3DXComputeIMTFromPerVertexSignal(LPD3DXMESH, CONST FLOAT *, UINT, UINT, DWORD, LPD3DXUVATLASCB, LPVOID, LPD3DXBUFFER *);
+HRESULT WINAPI D3DXComputeIMTFromSignal(LPD3DXMESH, DWORD, UINT, FLOAT, DWORD, LPD3DXIMTSIGNALCALLBACK, VOID *, LPD3DXUVATLASCB, LPVOID, LPD3DXBUFFER *);
+HRESULT WINAPI D3DXComputeIMTFromTexture(LPD3DXMESH, LPDIRECT3DTEXTURE9, DWORD, DWORD, LPD3DXUVATLASCB, LPVOID, LPD3DXBUFFER *);
+HRESULT WINAPI D3DXComputeNormals(LPD3DXBASEMESH, CONST DWORD *);
+HRESULT WINAPI D3DXComputeTangentFrameEx(LPD3DXMESH, DWORD, DWORD, DWORD, DWORD, DWORD, DWORD, DWORD, DWORD, DWORD, CONST DWORD *, FLOAT, FLOAT, FLOAT, LPD3DXMESH *, LPD3DXBUFFER *);
+HRESULT WINAPI D3DXComputeTangent(LPD3DXMESH, DWORD, DWORD, DWORD, DWORD, CONST DWORD *);
+HRESULT WINAPI D3DXConvertMeshSubsetToSingleStrip(LPD3DXBASEMESH, DWORD, DWORD, LPDIRECT3DINDEXBUFFER9 *, DWORD *);
+HRESULT WINAPI D3DXConvertMeshSubsetToStrips(LPD3DXBASEMESH, DWORD, DWORD, LPDIRECT3DINDEXBUFFER9, DWORD *, LPD3DXBUFFER *, DWORD *);
 HRESULT WINAPI D3DXDeclaratorFromFVF(DWORD, D3DVERTEXELEMENT9[MAX_FVF_DECL_SIZE]);
 HRESULT WINAPI D3DXFVFFromDeclarator(const D3DVERTEXELEMENT9 *decl, DWORD *fvf);
+HRESULT WINAPI D3DXGenerateOutputDecl(D3DVERTEXELEMENT9 *, CONST D3DVERTEXELEMENT9 *);
+HRESULT WINAPI D3DXGeneratePMesh(LPD3DXMESH, CONST DWORD *, CONST D3DXATTRIBUTEWEIGHTS *, CONST FLOAT *, DWORD, DWORD, LPD3DXPMESH *);
+HRESULT WINAPI D3DXIntersect(LPD3DXBASEMESH, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, BOOL *, DWORD *, FLOAT *, FLOAT *, FLOAT *, LPD3DXBUFFER *, DWORD *);
+HRESULT WINAPI D3DXIntersectSubset(LPD3DXBASEMESH, DWORD, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, BOOL *, DWORD *, FLOAT *, FLOAT *, FLOAT *, LPD3DXBUFFER *, DWORD *);
 BOOL    WINAPI D3DXIntersectTri(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3*, FLOAT *, FLOAT *, FLOAT *);
+HRESULT WINAPI D3DXOptimizeFaces(LPCVOID, UINT, UINT, BOOL, DWORD *);
+HRESULT WINAPI D3DXOptimizeVertices(LPCVOID, UINT, UINT, BOOL, DWORD *);
+HRESULT WINAPI D3DXRectPatchSize(CONST FLOAT *, DWORD *, DWORD *);
+HRESULT WINAPI D3DXSHPRTCompSuperCluster(UINT *, LPD3DXMESH, UINT, UINT, UINT *, UINT *);
+HRESULT WINAPI D3DXSHPRTCompSplitMeshSC(UINT *, UINT, UINT, UINT *, UINT, LPVOID, BOOL, UINT, LPD3DXBUFFER *, UINT *, BOOL, LPD3DXBUFFER *, LPD3DXBUFFER *, UINT *, UINT *, D3DXSHPRTSPLITMESHCLUSTERDATA *);
+HRESULT WINAPI D3DXSimplifyMesh(LPD3DXMESH, CONST DWORD *, CONST D3DXATTRIBUTEWEIGHTS, CONST FLOAT *, DWORD, DWORD, LPD3DXMESH *);
+HRESULT WINAPI D3DXSplitMesh(LPD3DXMESH, CONST DWORD *, CONST DWORD, CONST DWORD, DWORD *, LPD3DXBUFFER *, LPD3DXBUFFER *, LPD3DXBUFFER *, LPD3DXBUFFER *);
+HRESULT WINAPI D3DXTesselateNPatches(LPD3DXMESH, CONST DWORD *, FLOAT, BOOL, LPD3DXMESH *, LPD3DXBUFFER *);
+HRESULT WINAPI D3DXTesselateRectPatch(LPDIRECT3DVERTEXBUFFER9, CONST FLOAT *, CONST D3DVERTEXELEMENT9 *, CONST D3DRECTPATCH_INFO *, LPD3DXMESH);
+HRESULT WINAPI D3DXTesselateTriPatch(LPDIRECT3DVERTEXBUFFER9, CONST FLOAT *, CONST D3DVERTEXELEMENT9 *, CONST D3DTRIPATCH_INFO *, LPD3DXMESH);
+HRESULT WINAPI D3DXTriPatchSize(CONST FLOAT *, DWORD *, DWORD *);
+HRESULT WINAPI D3DXUVAtlasCreate(LPD3DXMESH, UINT, FLOAT, UINT, UINT, FLOAT, DWORD, CONST DWORD *, CONST FLOAT *, LPD3DXUVATLASCB, FLOAT, LPVOID, DWORD, LPD3DXMESH *, LPD3DXBUFFER *, LPD3DXBUFFER *, FLOAT *, UINT *);
+HRESULT WINAPI D3DXUVAtlasPack(ID3DXMesh *, UINT, UINT, FLOAT, DWORD, CONST DWORD *, LPD3DXUVATLASCB, FLOAT, LPVOID, DWORD, LPD3DXBUFFER);
+HRESULT WINAPI D3DXUVAtlasPartition(LPD3DXMESH, UINT, FLOAT, DWORD, CONST DWORD *, CONST DWORD *, CONST FLOAT *, LPD3DXUVATLASCB, FLOAT, LPVOID, DWORD, LPD3DXMESH *, LPD3DXBUFFER *, LPD3DXBUFFER *, LPD3DXBUFFER *, FLOAT *, UINT *);
+HRESULT WINAPI D3DXValidMesh(LPD3DXMESH, CONST DWORD *, LPD3DXBUFFER *);
+HRESULT WINAPI D3DXValidPatchMesh(LPD3DXPATCHMESH, DWORD *, DWORD *, LPD3DXBUFFER *);
+HRESULT WINAPI D3DXWeldVertices(LPD3DXMESH, DWORD, CONST D3DXWELDEPSILONS *, CONST DWORD *, DWORD *, DWORD *, LPD3DXBUFFER *);
 
 #ifdef __cplusplus
 }
 #endif
 
+DEFINE_GUID(DXFILEOBJ_XSkinMeshHeader,          0x3cf169ce, 0xff7c, 0x44ab, 0x93, 0xc0, 0xf7, 0x8f, 0x62, 0xd1, 0x72, 0xe2);
+DEFINE_GUID(DXFILEOBJ_VertexDuplicationIndices, 0xb8d65549, 0xd7c9, 0x4995, 0x89, 0xcf, 0x53, 0xa9, 0xa8, 0xb0, 0x31, 0xe3);
+DEFINE_GUID(DXFILEOBJ_FaceAdjacency,            0xa64c844a, 0xe282, 0x4756, 0x8b, 0x80, 0x25, 0x0c, 0xde, 0x04, 0x39, 0x8c);
+DEFINE_GUID(DXFILEOBJ_SkinWeights,              0x6f0d123b, 0xbad2, 0x4167, 0xa0, 0xd0, 0x80, 0x22, 0x4f, 0x25, 0xfa, 0xbb);
+DEFINE_GUID(DXFILEOBJ_Patch,                    0xa3eb5d44, 0xfc22, 0x429d, 0x9a, 0xfb, 0x32, 0x21, 0xcb, 0x97, 0x19, 0xa6);
+DEFINE_GUID(DXFILEOBJ_PatchMesh,                0xd02c95cc, 0xedba, 0x4305, 0x9b, 0x5d, 0x18, 0x20, 0xd7, 0x70, 0x4d, 0xbf);
+DEFINE_GUID(DXFILEOBJ_PatchMesh9,               0xb9ec94e1, 0xb9a6, 0x4251, 0xba, 0x18, 0x94, 0x89, 0x3f, 0x02, 0xc0, 0xea);
+DEFINE_GUID(DXFILEOBJ_PMInfo,                   0xb6c3e656, 0xec8b, 0x4b92, 0x9b, 0x62, 0x68, 0x16, 0x59, 0x52, 0x29, 0x47);
+DEFINE_GUID(DXFILEOBJ_PMAttributeRange,         0x917e0427, 0xc61e, 0x4a14, 0x9c, 0x64, 0xaf, 0xe6, 0x5f, 0x9e, 0x98, 0x44);
+DEFINE_GUID(DXFILEOBJ_PMVSplitRecord,           0x574ccc14, 0xf0b3, 0x4333, 0x82, 0x2d, 0x93, 0xe8, 0xa8, 0xa0, 0x8e, 0x4c);
+DEFINE_GUID(DXFILEOBJ_FVFData,                  0xb6e70a0e, 0x8ef9, 0x4e83, 0x94, 0xad, 0xec, 0xc8, 0xb0, 0xc0, 0x48, 0x97);
+DEFINE_GUID(DXFILEOBJ_VertexElement,            0xf752461c, 0x1e23, 0x48f6, 0xb9, 0xf8, 0x83, 0x50, 0x85, 0x0f, 0x33, 0x6f);
+DEFINE_GUID(DXFILEOBJ_DeclData,                 0xbf22e553, 0x292c, 0x4781, 0x9f, 0xea, 0x62, 0xbd, 0x55, 0x4b, 0xdd, 0x93);
+DEFINE_GUID(DXFILEOBJ_EffectFloats,             0xf1cfe2b3, 0x0de3, 0x4e28, 0xaf, 0xa1, 0x15, 0x5a, 0x75, 0x0a, 0x28, 0x2d);
+DEFINE_GUID(DXFILEOBJ_EffectString,             0xd55b097e, 0xbdb6, 0x4c52, 0xb0, 0x3d, 0x60, 0x51, 0xc8, 0x9d, 0x0e, 0x42);
+DEFINE_GUID(DXFILEOBJ_EffectDWord,              0x622c0ed0, 0x956e, 0x4da9, 0x90, 0x8a, 0x2a, 0xf9, 0x4f, 0x3c, 0xe7, 0x16);
+DEFINE_GUID(DXFILEOBJ_EffectParamFloats,        0x3014b9a0, 0x62f5, 0x478c, 0x9b, 0x86, 0xe4, 0xac, 0x9f, 0x4e, 0x41, 0x8b);
+DEFINE_GUID(DXFILEOBJ_EffectParamString,        0x1dbc4c88, 0x94c1, 0x46ee, 0x90, 0x76, 0x2c, 0x28, 0x81, 0x8c, 0x94, 0x81);
+DEFINE_GUID(DXFILEOBJ_EffectParamDWord,         0xe13963bc, 0xae51, 0x4c5d, 0xb0, 0x0f, 0xcf, 0xa3, 0xa9, 0xd9, 0x7c, 0xe5);
+DEFINE_GUID(DXFILEOBJ_EffectInstance,           0xe331f7e4, 0x0559, 0x4cc2, 0x8e, 0x99, 0x1c, 0xec, 0x16, 0x57, 0x92, 0x8f);
+DEFINE_GUID(DXFILEOBJ_AnimTicksPerSecond,       0x9e415a43, 0x7ba6, 0x4a73, 0x87, 0x43, 0xb7, 0x3d, 0x47, 0xe8, 0x84, 0x76);
+DEFINE_GUID(DXFILEOBJ_CompressedAnimationSet,   0x7f9b00b3, 0xf125, 0x4890, 0x87, 0x6e, 0x1c, 0x42, 0xbf, 0x69, 0x7c, 0x4d);
+
 #endif /* __WINE_D3DX9MESH_H */
-- 
1.7.2.5



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