[PATCH 04/10] wined3d: Use draw_binding in surface_unload().
Henri Verbeet
hverbeet at codeweavers.com
Wed Aug 24 15:08:44 CDT 2011
---
dlls/wined3d/surface.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 3edb48b..0572b47 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1866,7 +1866,7 @@ static void surface_unload(struct wined3d_resource *resource)
{
/* Load the surface into system memory */
surface_load_location(surface, SFLAG_INSYSMEM, NULL);
- surface_modify_location(surface, SFLAG_INDRAWABLE, FALSE);
+ surface_modify_location(surface, surface->draw_binding, FALSE);
}
surface_modify_location(surface, SFLAG_INTEXTURE, FALSE);
surface_modify_location(surface, SFLAG_INSRGBTEX, FALSE);
--
1.7.3.4
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