[PATCH 1/7] wined3d: Recognize thread group shared memory register.
Józef Kucia
jkucia at codeweavers.com
Mon Jun 13 03:39:30 CDT 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/shader.c | 4 ++++
dlls/wined3d/shader_sm4.c | 2 ++
dlls/wined3d/wined3d_private.h | 1 +
3 files changed, 7 insertions(+)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 55de679..f88ccb5 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1730,6 +1730,10 @@ static void shader_dump_register(struct wined3d_string_buffer *buffer,
shader_addline(buffer, "vDomainLocation");
break;
+ case WINED3DSPR_GROUPSHAREDMEM:
+ shader_addline(buffer, "g");
+ break;
+
default:
shader_addline(buffer, "<unhandled_rtype(%#x)>", reg->type);
break;
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 45a3d04..4603d9a 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -242,6 +242,7 @@ enum wined3d_sm4_register_type
WINED3D_SM5_RT_PATCH_CONSTANT_DATA = 0x1b,
WINED3D_SM5_RT_DOMAIN_LOCATION = 0x1c,
WINED3D_SM5_RT_UAV = 0x1e,
+ WINED3D_SM5_RT_SHARED_MEMORY = 0x1f,
};
enum wined3d_sm4_output_primitive_type
@@ -800,6 +801,7 @@ static const enum wined3d_shader_register_type register_type_table[] =
/* WINED3D_SM5_RT_DOMAIN_LOCATION */ WINED3DSPR_TESSCOORD,
/* UNKNOWN */ ~0u,
/* WINED3D_SM5_RT_UAV */ WINED3DSPR_UAV,
+ /* WINED3D_SM5_RT_SHARED_MEMORY */ WINED3DSPR_GROUPSHAREDMEM,
};
static const struct wined3d_sm4_opcode_info *get_opcode_info(enum wined3d_sm4_opcode opcode)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 7207523..c86c919 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -386,6 +386,7 @@ enum wined3d_shader_register_type
WINED3DSPR_INCONTROLPOINT,
WINED3DSPR_PATCHCONST,
WINED3DSPR_TESSCOORD,
+ WINED3DSPR_GROUPSHAREDMEM,
};
enum wined3d_data_type
--
2.7.3
More information about the wine-patches
mailing list