10 May '06
1
0
Alexandre Julliard : user: Have WINPROC_GetProc16 allocate a new winproc if necessary.
by Alexandre Julliard 10 May '06
by Alexandre Julliard 10 May '06
10 May '06
1
0
Alexandre Julliard : user: Make the WINDOWPROCTYPE enum private to winproc. c.
by Alexandre Julliard 10 May '06
by Alexandre Julliard 10 May '06
10 May '06
1
0
Alexandre Julliard : user: Store the pointer to the winproc in the thunk structure.
by Alexandre Julliard 10 May '06
by Alexandre Julliard 10 May '06
10 May '06
1
0
Alexandre Julliard : user: Add a WIN_ISUNICODE flag instead of relying on the winproc type.
by Alexandre Julliard 10 May '06
by Alexandre Julliard 10 May '06
10 May '06
1
0
Alexandre Julliard : user: Replace WINDOWPROCTYPE by a unicode flag in WINPROC_GetProc/AllocProc.
by Alexandre Julliard 10 May '06
by Alexandre Julliard 10 May '06
10 May '06
1
0
Alexandre Julliard : user: Replace WINPROC_GetProcType by WINPROC_IsUnicode .
by Alexandre Julliard 10 May '06
by Alexandre Julliard 10 May '06
10 May '06
1
0
Jason Green : wined3d: Further split GLSL & ARB_v/ f_program generation and allow GLSL functions to be called.
by Alexandre Julliard 10 May '06
by Alexandre Julliard 10 May '06
10 May '06
1
0
Jason Green : wined3d: Modified the opcode tables (and struct) to include a pointer to a GLSL generator function.
by Alexandre Julliard 10 May '06
by Alexandre Julliard 10 May '06
10 May '06
1
0
Jason Green : wined3d: Use GenerateShader in pixel shaders and remove old function.
by Alexandre Julliard 10 May '06
by Alexandre Julliard 10 May '06
10 May '06
1
0