Jason Green : wined3d: Add GenerateShader function to pixel shaders.
by Alexandre Julliard 10 May '06
by Alexandre Julliard 10 May '06
10 May '06
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Jason Green : wined3d: Use new GenerateShader function for vertex shaders.
by Alexandre Julliard 10 May '06
by Alexandre Julliard 10 May '06
10 May '06
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Jason Green : wined3d: Created generate_base_shader which will be shared by pixel & vertex shaders .
by Alexandre Julliard 10 May '06
by Alexandre Julliard 10 May '06
10 May '06
1
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Jason Green : wined3d: Added new GenerateShader function for Vertex Shaders & declare generate_base_shader ().
by Alexandre Julliard 10 May '06
by Alexandre Julliard 10 May '06
10 May '06
1
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Jason Green : wined3d: Rename the TEMP variables in vertexshader. c to R from T for consistency.
by Alexandre Julliard 10 May '06
by Alexandre Julliard 10 May '06
10 May '06
1
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Jason Green : wined3d: Place # of textures, addresses, & temps used inside the baseShader struct to prepare for GenerateShader merge .
by Alexandre Julliard 10 May '06
by Alexandre Julliard 10 May '06
10 May '06
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Jason Green : wined3d: Move D3DSIO_M#x# vertex shader opcodes to a more standard function.
by Alexandre Julliard 10 May '06
by Alexandre Julliard 10 May '06
10 May '06
1
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Jason Green : wined3d: Further split up GenerateProgramArbHW for pixelshaders.
by Alexandre Julliard 10 May '06
by Alexandre Julliard 10 May '06
10 May '06
1
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Jason Green : wined3d: Move DCL, DEF operations out of Generate loop and into separate functions.
by Alexandre Julliard 10 May '06
by Alexandre Julliard 10 May '06
10 May '06
1
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Jason Green : wined3d: Move program_dump_decl_usage into baseshader.
by Alexandre Julliard 10 May '06
by Alexandre Julliard 10 May '06
10 May '06
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