1
0
1
0
1
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Chris Robinson : wined3d: state_pointsprite should apply to all texture units.
by Alexandre Julliard 04 Jan '07
by Alexandre Julliard 04 Jan '07
04 Jan '07
1
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Eric Pouech : imagehlp: Correctly handle files without NT headers in MapAndLoad.
by Alexandre Julliard 04 Jan '07
by Alexandre Julliard 04 Jan '07
04 Jan '07
1
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Eric Pouech : imagehlp: Make use of the bReadOnly parameter in MapAndLoad.
by Alexandre Julliard 04 Jan '07
by Alexandre Julliard 04 Jan '07
04 Jan '07
1
0
H. Verbeet : wined3d: Don' t do WINED3DTSS_ALPHAOP texture operations for stages that aren' t mapped to a texture unit.
by Alexandre Julliard 04 Jan '07
by Alexandre Julliard 04 Jan '07
04 Jan '07
1
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H. Verbeet : wined3d: Skip WINED3DTSS_TEXCOORDINDEX state application for stages that aren' t mapped to a texture unit.
by Alexandre Julliard 04 Jan '07
by Alexandre Julliard 04 Jan '07
04 Jan '07
1
0
H. Verbeet : wined3d: Skip sampler state application for stages that aren' t mapped to a texture unit.
by Alexandre Julliard 04 Jan '07
by Alexandre Julliard 04 Jan '07
04 Jan '07
1
0
Eric Pouech : imagehlp: Fixed computation of SizeOfImage in MapAndLoad.
by Alexandre Julliard 04 Jan '07
by Alexandre Julliard 04 Jan '07
04 Jan '07
1
0