Stefan Dösinger : wined3d: mov to a0.x does a floor(), not a round to nearest.
by Alexandre Julliard 08 Nov '07
by Alexandre Julliard 08 Nov '07
08 Nov '07
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Stefan Dösinger : wined3d: Replace the position fixup mul-add-add with a MAD.
by Alexandre Julliard 08 Nov '07
by Alexandre Julliard 08 Nov '07
08 Nov '07
1
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1
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08 Nov '07
1
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08 Nov '07
1
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Stefan Dösinger : wined3d: Get rid of the conditionals in shader_glsl_compare.
by Alexandre Julliard 08 Nov '07
by Alexandre Julliard 08 Nov '07
08 Nov '07
1
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08 Nov '07
1
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08 Nov '07
1
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1
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1
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