Rico Schüller : d3d10: Implement ID3D10EffectVariable: :AsDepthStencilView().
by Alexandre Julliard 28 Oct '09
by Alexandre Julliard 28 Oct '09
28 Oct '09
1
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Rico Schüller : d3d10: Implement ID3D10EffectVariable: :AsConstantBuffer().
by Alexandre Julliard 28 Oct '09
by Alexandre Julliard 28 Oct '09
28 Oct '09
1
0
28 Oct '09
1
0
Rico Schüller : d3d10: Implement ID3D10EffectVariable: :AsDepthStencil().
by Alexandre Julliard 28 Oct '09
by Alexandre Julliard 28 Oct '09
28 Oct '09
1
0
Rico Schüller : d3d10: Implement ID3D10EffectVariable: :AsRasterizer().
by Alexandre Julliard 28 Oct '09
by Alexandre Julliard 28 Oct '09
28 Oct '09
1
0
Henri Verbeet : wined3d: Restore the thread's GL context on context_release () if it wasn't created by wined3d.
by Alexandre Julliard 28 Oct '09
by Alexandre Julliard 28 Oct '09
28 Oct '09
1
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Henri Verbeet : wined3d: Rename DestroyContext() to context_destroy().
by Alexandre Julliard 28 Oct '09
by Alexandre Julliard 28 Oct '09
28 Oct '09
1
0
28 Oct '09
1
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Rico Schüller : d3d10: Implement ID3D10EffectVariable: :AsString().
by Alexandre Julliard 28 Oct '09
by Alexandre Julliard 28 Oct '09
28 Oct '09
1
0
Rico Schüller : d3d10: Implement ID3D10EffectVariable: :AsShaderResource().
by Alexandre Julliard 28 Oct '09
by Alexandre Julliard 28 Oct '09
28 Oct '09
1
0