Tobias Jakobi : wined3d: Add NP2 fixup code to shader_hw_sample (ARB).
by Alexandre Julliard 02 Jul '09
by Alexandre Julliard 02 Jul '09
02 Jul '09
1
0
Tobias Jakobi : wined3d: Implement shader_arb_load_np2fixup_constants.
by Alexandre Julliard 02 Jul '09
by Alexandre Julliard 02 Jul '09
02 Jul '09
1
0
Tobias Jakobi : wined3d: Force NP2 constant reload in shader_arb_select.
by Alexandre Julliard 02 Jul '09
by Alexandre Julliard 02 Jul '09
02 Jul '09
1
0
1
0
Nikolay Sivov : comctl32/listview: Fix select rectangle calculation for empty text items.
by Alexandre Julliard 02 Jul '09
by Alexandre Julliard 02 Jul '09
02 Jul '09
1
0
Henri Verbeet : wined3d: Make sure the rtInternal format is supported.
by Alexandre Julliard 02 Jul '09
by Alexandre Julliard 02 Jul '09
02 Jul '09
1
0
Henri Verbeet : wined3d: Check if formats support blending when attached to an FBO.
by Alexandre Julliard 02 Jul '09
by Alexandre Julliard 02 Jul '09
02 Jul '09
1
0
Henri Verbeet : wined3d: Clear the last device in WineD3D_CreateFakeGLContext().
by Alexandre Julliard 02 Jul '09
by Alexandre Julliard 02 Jul '09
02 Jul '09
1
0
Henri Verbeet : wined3d: Don' t reuse random GL contexts during initialization.
by Alexandre Julliard 02 Jul '09
by Alexandre Julliard 02 Jul '09
02 Jul '09
1
0
Henri Verbeet : wined3d: Get rid of the silly refcount for the "fake" GL context.
by Alexandre Julliard 02 Jul '09
by Alexandre Julliard 02 Jul '09
02 Jul '09
1
0