Henri Verbeet : d3d8: Add a separate function for index buffer initialization.
by Alexandre Julliard 18 Sep '09
by Alexandre Julliard 18 Sep '09
18 Sep '09
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Henri Verbeet : d3d9: Add a separate function for vertex buffer initialization.
by Alexandre Julliard 18 Sep '09
by Alexandre Julliard 18 Sep '09
18 Sep '09
1
0
Henri Verbeet : d3d9: Add a separate function for index buffer initialization.
by Alexandre Julliard 18 Sep '09
by Alexandre Julliard 18 Sep '09
18 Sep '09
1
0
Henri Verbeet : d3d10core: Add a separate function for d3d10_buffer initialization.
by Alexandre Julliard 18 Sep '09
by Alexandre Julliard 18 Sep '09
18 Sep '09
1
0
Henri Verbeet : wined3d: Don' t free D3D textures until the wined3d texture is destroyed.
by Alexandre Julliard 18 Sep '09
by Alexandre Julliard 18 Sep '09
18 Sep '09
1
0
Henri Verbeet : wined3d: Add a separate function for buffer initialization.
by Alexandre Julliard 18 Sep '09
by Alexandre Julliard 18 Sep '09
18 Sep '09
1
0
1
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1
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Aric Stewart : wininet: Be sure to set lpwfs-> pasvSocket to -1 when closing the socket to prevent double closes.
by Alexandre Julliard 17 Sep '09
by Alexandre Julliard 17 Sep '09
17 Sep '09
1
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Henri Verbeet : d3d8: Add a separate function for texture initialization.
by Alexandre Julliard 17 Sep '09
by Alexandre Julliard 17 Sep '09
17 Sep '09
1
0