Henri Verbeet : d3d9: Add a separate function for texture initialization.
by Alexandre Julliard 17 Sep '09
by Alexandre Julliard 17 Sep '09
17 Sep '09
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Henri Verbeet : wined3d: Get rid of the unused DeviceType parameter to select_shader_mode().
by Alexandre Julliard 17 Sep '09
by Alexandre Julliard 17 Sep '09
17 Sep '09
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Henri Verbeet : wined3d: Get rid of some redundant checks for ORM_FBO.
by Alexandre Julliard 17 Sep '09
by Alexandre Julliard 17 Sep '09
17 Sep '09
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Henri Verbeet : wined3d: Don' t free D3D cube textures until the wined3d cube texture is destroyed.
by Alexandre Julliard 17 Sep '09
by Alexandre Julliard 17 Sep '09
17 Sep '09
1
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Henri Verbeet : d3d8: Add a separate function for cube texture initialization.
by Alexandre Julliard 17 Sep '09
by Alexandre Julliard 17 Sep '09
17 Sep '09
1
0
Henri Verbeet : d3d9: Add a separate function for cube texture initialization.
by Alexandre Julliard 17 Sep '09
by Alexandre Julliard 17 Sep '09
17 Sep '09
1
0
1
0
17 Sep '09
1
0
17 Sep '09
1
0