Henri Verbeet : wined3d: Return WINED3DERR_NOTFOUND if the render target is NULL in wined3d_device_get_render_target ().
by Alexandre Julliard 10 Oct '11
by Alexandre Julliard 10 Oct '11
10 Oct '11
1
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Henri Verbeet : d3d9/tests: Add a test for IDirect3DDevice9:: GetRenderTarget().
by Alexandre Julliard 10 Oct '11
by Alexandre Julliard 10 Oct '11
10 Oct '11
1
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Henri Verbeet : winex11: Print the GL renderer and version when complaining about software / indirect rendering.
by Alexandre Julliard 10 Oct '11
by Alexandre Julliard 10 Oct '11
10 Oct '11
1
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Henri Verbeet : wined3d: Make the device parameter to wined3d_device_get_primitive_type() const.
by Alexandre Julliard 10 Oct '11
by Alexandre Julliard 10 Oct '11
10 Oct '11
1
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1
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Bernhard Loos : server: If a debugger is attached to a process, child processes shouldn't get debugged.
by Alexandre Julliard 10 Oct '11
by Alexandre Julliard 10 Oct '11
10 Oct '11
1
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Michael Stefaniuc : shell32: Merge enumidlist.h into the main header file.
by Alexandre Julliard 10 Oct '11
by Alexandre Julliard 10 Oct '11
10 Oct '11
1
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Michael Stefaniuc : shell32: Pass an object instead of an iface to a helper function.
by Alexandre Julliard 10 Oct '11
by Alexandre Julliard 10 Oct '11
10 Oct '11
1
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Michael Stefaniuc : shell32: Basic COM cleanup for the IEnumIDList iface.
by Alexandre Julliard 10 Oct '11
by Alexandre Julliard 10 Oct '11
10 Oct '11
1
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Michael Stefaniuc : shell32: Avoid the forward declaration of the IEnumIDList vtbl.
by Alexandre Julliard 10 Oct '11
by Alexandre Julliard 10 Oct '11
10 Oct '11
1
0