Marcus Meissner : wininet: Mark internal symbols as hidden visibility.
by Alexandre Julliard 26 Apr '11
by Alexandre Julliard 26 Apr '11
26 Apr '11
1
0
Marcus Meissner : gdiplus: Mark internal symbols as having hidden visibility.
by Alexandre Julliard 26 Apr '11
by Alexandre Julliard 26 Apr '11
26 Apr '11
1
0
Marcus Meissner : comdlg32: Mark internal symbols as having hidden visibility.
by Alexandre Julliard 26 Apr '11
by Alexandre Julliard 26 Apr '11
26 Apr '11
1
0
Marcus Meissner : dsound: Mark internal symbols as having hidden visibility .
by Alexandre Julliard 26 Apr '11
by Alexandre Julliard 26 Apr '11
26 Apr '11
1
0
Henri Verbeet : wined3d: Either set SM3 for both vertex and fragment shaders or for neither.
by Alexandre Julliard 26 Apr '11
by Alexandre Julliard 26 Apr '11
26 Apr '11
1
0
Henri Verbeet : wined3d: Enable SM3 if ARB_shader_texture_lod is supported.
by Alexandre Julliard 26 Apr '11
by Alexandre Julliard 26 Apr '11
26 Apr '11
1
0
26 Apr '11
1
0
26 Apr '11
1
0
Henri Verbeet : comctl32: Return if there' s no current selection in TAB_EnsureSelectionVisible().
by Alexandre Julliard 26 Apr '11
by Alexandre Julliard 26 Apr '11
26 Apr '11
1
0
Henri Verbeet : wined3d: Remove IWineD3DSurface::PrivateSetup() from the public interface.
by Alexandre Julliard 26 Apr '11
by Alexandre Julliard 26 Apr '11
26 Apr '11
1
0