Henri Verbeet : wined3d: Only load the surface for partial updates in wined3d_device_update_surface ().
by Alexandre Julliard 17 Jun '11
by Alexandre Julliard 17 Jun '11
17 Jun '11
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Henri Verbeet : d3d9: Implement IDirect3DVertexBuffer9 private data handling on top of wined3d_resource .
by Alexandre Julliard 17 Jun '11
by Alexandre Julliard 17 Jun '11
17 Jun '11
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Henri Verbeet : d3d9: Implement IDirect3DIndexBuffer9 private data handling on top of wined3d_resource .
by Alexandre Julliard 17 Jun '11
by Alexandre Julliard 17 Jun '11
17 Jun '11
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Henri Verbeet : d3d8: Implement IDirect3DVertexBuffer8 private data handling on top of wined3d_resource .
by Alexandre Julliard 17 Jun '11
by Alexandre Julliard 17 Jun '11
17 Jun '11
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Henri Verbeet : d3d8: Implement IDirect3DIndexBuffer8 private data handling on top of wined3d_resource .
by Alexandre Julliard 17 Jun '11
by Alexandre Julliard 17 Jun '11
17 Jun '11
1
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Jonas Maebe : dinput: Hook up joysticks to DirectInput event queue on Mac OS X.
by Alexandre Julliard 17 Jun '11
by Alexandre Julliard 17 Jun '11
17 Jun '11
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1
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1
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