Henri Verbeet : wined3d: Also read comments in shader_sm1_is_end().
by Alexandre Julliard 22 Oct '12
by Alexandre Julliard 22 Oct '12
22 Oct '12
1
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Henri Verbeet : wined3d: Use shader_glsl_get_prefix() in shader_glsl_gen_sample_code().
by Alexandre Julliard 22 Oct '12
by Alexandre Julliard 22 Oct '12
22 Oct '12
1
0
Henri Verbeet : wined3d: Merge a couple of shader type specific blocks in shader_generate_glsl_declarations ().
by Alexandre Julliard 22 Oct '12
by Alexandre Julliard 22 Oct '12
22 Oct '12
1
0
Henri Verbeet : wined3d: Implement WINED3DSIH_MOVC in the GLSL shader backend.
by Alexandre Julliard 22 Oct '12
by Alexandre Julliard 22 Oct '12
22 Oct '12
1
0
22 Oct '12
1
0
Hans Leidekker : winhttp: Pass the redirect policy setting down to request objects.
by Alexandre Julliard 22 Oct '12
by Alexandre Julliard 22 Oct '12
22 Oct '12
1
0
22 Oct '12
1
0
Dmitry Timoshkov : gdiplus: Fix a typo leading to incorrect character width calculation in GdipMeasureDriverString .
by Alexandre Julliard 22 Oct '12
by Alexandre Julliard 22 Oct '12
22 Oct '12
1
0
Christian Costa : d3dxof: Display new ref count in AddRef & Release.
by Alexandre Julliard 22 Oct '12
by Alexandre Julliard 22 Oct '12
22 Oct '12
1
0
1
0