19 Oct '12
1
0
Alexandre Julliard : user32/tests: Don't release a random DC handle.
by Alexandre Julliard 19 Oct '12
by Alexandre Julliard 19 Oct '12
19 Oct '12
1
0
Henri Verbeet : wined3d: Explicitly check the shader type in shader_glsl_get_register_name().
by Alexandre Julliard 19 Oct '12
by Alexandre Julliard 19 Oct '12
19 Oct '12
1
0
Henri Verbeet : wined3d: Explicitly check the shader type in shader_glsl_load_constantsF().
by Alexandre Julliard 19 Oct '12
by Alexandre Julliard 19 Oct '12
19 Oct '12
1
0
Henri Verbeet : wined3d: Implement WINED3DSIH_ROUND_NI in the GLSL shader backend.
by Alexandre Julliard 19 Oct '12
by Alexandre Julliard 19 Oct '12
19 Oct '12
1
0
Henri Verbeet : wined3d: Merge most of the code for shader_glsl_cmp() and shader_glsl_cnd().
by Alexandre Julliard 19 Oct '12
by Alexandre Julliard 19 Oct '12
19 Oct '12
1
0
19 Oct '12
1
0
André Hentschel : d3drm: Fix memcpy arguments for matrix transformations (coverity).
by Alexandre Julliard 19 Oct '12
by Alexandre Julliard 19 Oct '12
19 Oct '12
1
0
Daniel Lehman : msvcp90: In num_put, use default precision of 6 if 0 and not fixed.
by Alexandre Julliard 19 Oct '12
by Alexandre Julliard 19 Oct '12
19 Oct '12
1
0
1
0