Jörg Höhle : winmm: Prefer using MMSYSERR_* over AUDCLNT_E_* from mmdevapi.
by Alexandre Julliard 09 Nov '12
by Alexandre Julliard 09 Nov '12
09 Nov '12
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Jörg Höhle : winmm: Avoid generic MMSYSERR_ERROR during initialisation.
by Alexandre Julliard 09 Nov '12
by Alexandre Julliard 09 Nov '12
09 Nov '12
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Jörg Höhle : winmm: Call IsFormatSupported for WAVE_FORMAT_QUERY only.
by Alexandre Julliard 09 Nov '12
by Alexandre Julliard 09 Nov '12
09 Nov '12
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Matteo Bruni : wined3d: Ensure GL_FRAGMENT_PROGRAM_ARB is enabled when using ARB shaders.
by Alexandre Julliard 09 Nov '12
by Alexandre Julliard 09 Nov '12
09 Nov '12
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Matteo Bruni : wined3d: Pop control frames in disabled if branches ( ARB shader backend).
by Alexandre Julliard 09 Nov '12
by Alexandre Julliard 09 Nov '12
09 Nov '12
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Matteo Bruni : d3dcompiler: Don' t take the sign as part of the numeric token.
by Alexandre Julliard 09 Nov '12
by Alexandre Julliard 09 Nov '12
09 Nov '12
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Matteo Bruni : d3dcompiler: Allow a comma at the end of an initializer.
by Alexandre Julliard 09 Nov '12
by Alexandre Julliard 09 Nov '12
09 Nov '12
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Matteo Bruni : d3dcompiler: Skip stray semicolons outside of functions.
by Alexandre Julliard 09 Nov '12
by Alexandre Julliard 09 Nov '12
09 Nov '12
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