Henri Verbeet : wined3d: Introduce a separate structure for the ps specific fields in struct glsl_shader_prog_link .
by Alexandre Julliard 07 Nov '12
by Alexandre Julliard 07 Nov '12
07 Nov '12
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Henri Verbeet : wined3d: Use more consistent names for the various bumpenv uniforms.
by Alexandre Julliard 07 Nov '12
by Alexandre Julliard 07 Nov '12
07 Nov '12
1
0
07 Nov '12
1
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Dmitry Timoshkov : gdiplus: Avoid GdipCloneMatrix calls for the graphics transformation matrix.
by Alexandre Julliard 07 Nov '12
by Alexandre Julliard 07 Nov '12
07 Nov '12
1
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Sam Edwards : d3d9/tests: Add test for IDirect3DDevice9_Reset with BackBufferWidth/Height = 0.
by Alexandre Julliard 07 Nov '12
by Alexandre Julliard 07 Nov '12
07 Nov '12
1
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Sam Edwards : opengl32: Implement the wglUseFontOutlines WGL_FONT_LINES format.
by Alexandre Julliard 07 Nov '12
by Alexandre Julliard 07 Nov '12
07 Nov '12
1
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1
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Daniel Lehman : shell32: Initialize fAnyOperationsAborted in SHFileOperation.
by Alexandre Julliard 07 Nov '12
by Alexandre Julliard 07 Nov '12
07 Nov '12
1
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Dmitry Timoshkov : gdiplus: Allocate a copy of the graphics transformation matrix on the stack instead of cloning it .
by Alexandre Julliard 06 Nov '12
by Alexandre Julliard 06 Nov '12
06 Nov '12
1
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Hans Leidekker : msi: Avoid a crash when target paths have not yet been resolved.
by Alexandre Julliard 06 Nov '12
by Alexandre Julliard 06 Nov '12
06 Nov '12
1
0