07 Nov '12
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07 Nov '12
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Alexandre Julliard : opengl32: Generate our own wgl. h header from the OpenGL registry data.
by Alexandre Julliard 07 Nov '12
by Alexandre Julliard 07 Nov '12
07 Nov '12
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07 Nov '12
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07 Nov '12
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07 Nov '12
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Alexandre Julliard : wined3d: Make use of the generated wgl.h header.
by Alexandre Julliard 07 Nov '12
by Alexandre Julliard 07 Nov '12
07 Nov '12
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Alexandre Julliard : opengl32: Don' t substitute OpenGL types that are already defined in wgl.h.
by Alexandre Julliard 07 Nov '12
by Alexandre Julliard 07 Nov '12
07 Nov '12
1
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