1
0
Nikolay Sivov : mlang: Implemented IMLangConvertCharset_DoConversionToUnicode.
by Alexandre Julliard 25 Sep '12
by Alexandre Julliard 25 Sep '12
25 Sep '12
1
0
Nikolay Sivov : mlang: Move IUnknown implementation to IMultiLanguage3 interface implementation and forward to it .
by Alexandre Julliard 25 Sep '12
by Alexandre Julliard 25 Sep '12
25 Sep '12
1
0
Nikolay Sivov : mlang: Forward GetNumberOfCodePageInfo() to IMultiLanguage3 implementation.
by Alexandre Julliard 25 Sep '12
by Alexandre Julliard 25 Sep '12
25 Sep '12
1
0
Nikolay Sivov : mlang: Forward GetFamilyCodePage() to IMultiLanguage3 implementation.
by Alexandre Julliard 25 Sep '12
by Alexandre Julliard 25 Sep '12
25 Sep '12
1
0
Nikolay Sivov : mlang: Forward IsConvertible() to IMultiLanguage3 implementation.
by Alexandre Julliard 25 Sep '12
by Alexandre Julliard 25 Sep '12
25 Sep '12
1
0
Nikolay Sivov : mlang: Forward GetRfc1766FromLcid() to IMultiLanguage3 implementation.
by Alexandre Julliard 25 Sep '12
by Alexandre Julliard 25 Sep '12
25 Sep '12
1
0
Henri Verbeet : d3d10: Store shaders directly in d3d10_effect_object.
by Alexandre Julliard 25 Sep '12
by Alexandre Julliard 25 Sep '12
25 Sep '12
1
0
Henri Verbeet : d3d10: Store shader variables in d3d10_effect_pass instead of d3d10_effect_object .
by Alexandre Julliard 25 Sep '12
by Alexandre Julliard 25 Sep '12
25 Sep '12
1
0
Henri Verbeet : wined3d: wined3d_device_set_pixel_shader() never fails.
by Alexandre Julliard 25 Sep '12
by Alexandre Julliard 25 Sep '12
25 Sep '12
1
0