1
0
Henri Verbeet : d3d10core: Implement d3d10_device_RSSetViewports().
by Alexandre Julliard 18 Sep '12
by Alexandre Julliard 18 Sep '12
18 Sep '12
1
0
Henri Verbeet : d3d10core: Implement d3d10_device_RSGetViewports().
by Alexandre Julliard 18 Sep '12
by Alexandre Julliard 18 Sep '12
18 Sep '12
1
0
Henri Verbeet : wined3d: wined3d_device_set_material() never fails.
by Alexandre Julliard 18 Sep '12
by Alexandre Julliard 18 Sep '12
18 Sep '12
1
0
Henri Verbeet : wined3d: wined3d_device_get_material() never fails.
by Alexandre Julliard 18 Sep '12
by Alexandre Julliard 18 Sep '12
18 Sep '12
1
0
Henri Verbeet : wined3d: Implement WINED3DSIH_EMIT in the GLSL shader backend.
by Alexandre Julliard 18 Sep '12
by Alexandre Julliard 18 Sep '12
18 Sep '12
1
0
Andrew Eikum : dsound: Don' t require WAVE_FORMAT_EXTENSIBLE for non-16-bit formats.
by Alexandre Julliard 18 Sep '12
by Alexandre Julliard 18 Sep '12
18 Sep '12
1
0
1
0
Charles Davis : urlmon: Fix potential use of uninitialized variable (Clang) .
by Alexandre Julliard 18 Sep '12
by Alexandre Julliard 18 Sep '12
18 Sep '12
1
0
Christian Costa : dmusic: Use system ports list to create port in CreatePort and rename params.
by Alexandre Julliard 18 Sep '12
by Alexandre Julliard 18 Sep '12
18 Sep '12
1
0