Henri Verbeet : wined3d: Recognize the SM4 dcl_inputPrimitive opcode.
by Alexandre Julliard 17 Sep '12
by Alexandre Julliard 17 Sep '12
17 Sep '12
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Henri Verbeet : wined3d: Recognize the SM4 dcl_outputTopology opcode.
by Alexandre Julliard 17 Sep '12
by Alexandre Julliard 17 Sep '12
17 Sep '12
1
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Henri Verbeet : wined3d: Implement WINED3DSIH_CUT in the GLSL shader backend.
by Alexandre Julliard 17 Sep '12
by Alexandre Julliard 17 Sep '12
17 Sep '12
1
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Alexandre Julliard : winex11: Avoid passing a window data structure to functions that can send messages.
by Alexandre Julliard 17 Sep '12
by Alexandre Julliard 17 Sep '12
17 Sep '12
1
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Alexandre Julliard : winex11: Allow retrieving the window data structure from another thread, with appropriate locking.
by Alexandre Julliard 17 Sep '12
by Alexandre Julliard 17 Sep '12
17 Sep '12
1
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Alexandre Julliard : user32/tests: Add a test for calling UpdateLayeredWindow from a different thread.
by Alexandre Julliard 17 Sep '12
by Alexandre Julliard 17 Sep '12
17 Sep '12
1
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Jacek Caban : jscript: Added new variable representation and use it for internal function return values .
by Alexandre Julliard 17 Sep '12
by Alexandre Julliard 17 Sep '12
17 Sep '12
1
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Jacek Caban : jscript: Use jsval instead of VARIANT to pass arguments to builtin functions.
by Alexandre Julliard 17 Sep '12
by Alexandre Julliard 17 Sep '12
17 Sep '12
1
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Jacek Caban : jscript: Use jsval_t instead of VARIANT for stack values.
by Alexandre Julliard 17 Sep '12
by Alexandre Julliard 17 Sep '12
17 Sep '12
1
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Jacek Caban : jscript: Store jsdisp_t values as jsval_t instead of VARIANT.
by Alexandre Julliard 17 Sep '12
by Alexandre Julliard 17 Sep '12
17 Sep '12
1
0